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Simple Lore comparison of both the NCR's and Legion's currency

NCR 5 dollar bill is only worth 2 caps
Legion silver Denarius is worth 4 caps
That's 2 more of the base value of what the NCR 5 dollar bill can afford. Now lets check the highest.
NCR 100 dollar bill is only worth 40 caps.
Legion gold Aureus is worth 100 caps.
That's 60 more of the base value of what the NCR 100 dollar bill can afford.
Unlike Legion currency however, the NCR has a third denomination of a 20 dollar bill which is worth 8 caps. Still, the ceilings of both of their highest currencies available to the markets edges in favor of the Legion over the NCR dollar with the Aureus having a higher purchasing power in regards to commercial activity.
sources;
[By 2281, the NCR dollar is valued at about 40% of a water-backed cap[6] and only 10% of a silver Legion Denarius.](https://fallout.fandom.com/wiki/NCR_dollars)
[Legion currency](https://fallout.fandom.com/wiki/Legion_Denarius)
[NCR currency](https://fallout.fandom.com/wiki/NCR_dollars)
Dialogue points from merchant or merchant adjunct entities to substantiate probable currency values decided by the Wasteland market;
>Dale Barton: "Hell, I don't even need to travel with guards most of the time in Legion territory. All the bandits are dead or run off."

>Dale Barton: "Between having to hire protection and getting slapped with taxes, it's more profitable to stick to Arizona and New Mexico."

>Rose Sharon of Cassidy: "Some caravans deal with the Legion now because the security. If towns could get the same protection? A lot more tempting than you'd think. Bunch of people would be willing to side with the Legion to not have to worry about Fiends and Boomers and Powder Ganger attacks."

>The Courier: "You don't get paid in Caps?"
>Chomp Lewis: "Nope. The NCR's been trying to switch over to using paper money, like in the Pre-War days. Trouble is that the exchange rates ain't exactly fair. For example, a hundred bucks in NCR money is valued at roughly half that in caps around here. Seems like a rotten deal for us, but work is work."

>The Courier: "What can you tell me about New Vegas?"
>Chomp Lewis: "I've been there once, and I don't recommend it. It's just a way to burn through a month's pay in five minutes*. I've seen a lot of folks come through here thinking they'll have the easy life once they get there. It never happens."*
From one of the developers:
>J.E Sawyer: "And this is discussed in-game: BoS raided NCR's gold reserves until NCR could no longer generate gold coinage nor back their paper money. They abandoned the gold standard and established fiat currency, which is why its value is inflated over both caps and (especially) Legion coinage. (...) People in eastern NCR and the Mojave Wasteland lost faith in the NCR government's a) ability to back the listed value of paper money and b) stability overall. If you're living in Bakersfield, staring at a piece of paper that says "redeemable for value in gold" and you have no faith in the government's ability or willingness to do that -- or if you see that the government has changed the currency to say that it is not able to be exchanged for a backed good -- you may very well listen to the strong consortium of local merchants offering to exchange that paper note for currency backed by water."

The Tops Vegas Casino exchange rates for in-house playing Chips;
Note: With a double check, all the Casino cashiers in Vegas have the same exchange dialogue, barring the type of greeting they give depending on the chosen locale. That means the exchange rates for all Vegas Casinos are standardized and consistent.
NCR
2 chips for 5$ NCR
8 chips for 20$ NCR
40 chips for 40$ NCR
Legion
4 chips for 1 Legion Denarius
20 chips for 5 Legion Denarii
40 chips for 10 Legion Denarii
80 chips for 20 Legion Denarii
100 chips for 1 Legion Aureus or 25 Legion Denarii

Source: Geck dialogue files, vDialogueCasinoCashier; Topics
EDIT: To even nip this in the butt further, some comments here say that Precious Commodities don't have intrinsic value. If that is the case in regards to the NCR being discussed here, why by the time of FO2 was the lowest denominator of their currency, 1$ dollar, was in Gold Coins?

$1 NCR - The Fallout Wiki (fandom.com)

The NCR never or had any contingencies to shore-up their currency to a fiat one at all if the most basic unit of their internal monetary exchange was Gold Coins. If that were the case they would've had pure paper money to begin with without these Coins being in circulation in Fallout 2; with all Gold being in their reserve purely being for backing only, but this isn't the case as we observe.
With the absence of their most basic unit of exchange being gone and the 5$ paper note being demoted to the new basic unit of their currency, that's a huge amount of unaccounted inflation off the bat; inflation they could've never prepared for since they valued Gold enough as a natural unit of exchange at such a base level to be circulated. They didn't expect the BoS to hit them that hard or anyone to do so with their perceived control of their core territory; nevermind the facts that its very unstable and unlucrative to deal in with raiders they can't hunt down with lack of dedicated manpower and poll taxes.

Precious vs Fiat currencies have staunch differences that can't be reconciled in the context of the Fallout universe and a general post-apocalypse. Precious Commodities are backed by simple human consensus of its natural properties being of worth and desirable for a monetary unit of exchange.
These can be traded and exchanged easily with a readily agreed upon value along with Caps because they are accepted by almost every post-war Tribal group, Wasteland settlement, independent Traders, and most other polities across America. Its supply is also naturally in nature, not manufactured artificially with Fiat money note printing.
(In the Fallout series, we see some form of international travel is still somewhat possible with characters such as Alistar Tenpenny and in Fallout 4 with multiple characters from other continents. Take Gold from the US and bring it to the British Isles, it will still have ready value no matter what. Take simple Fiat bank notes of a faction in the US to say, the Fallout version of West Africa. It would absolutely have no value because the issuer of that tender back in North America literally has no economic influence to back its money in this region miles away; there is no Demand or recognition for it. Conversely with Gold taken from North America and traveling to Fallout West Africa, it has tradeable value no matter what because Gold is a natural unit of exchange from its recognized natural value by humans.)
Fiat currency is only as strong as a nation-state can legitimize and maintain it. The only Fiat currency at the time of New Vegas taking place is NCR currency, which is doing badly from the aforementioned factors of the top of this post. The NCR IS a nation of some sort, but it isn't in the league of pre-war society statehoodship.
It doesn't have the financial instruments or development of robust monetary institutions to handle Fiat when they've have been on a Gold economy all this time and the value of the NCR dollar has plummeted due to lack of Demand with its sudden absence. The only reason why the NCR dollar had high worthiness was due to the inherent value of Gold they had on reserve in a post-apocalyptic society that has an extremely high assessment of value it.
With the Gold-backed era of the NCR (supported in FO2 with Gold Coins directly in circulation and being exchanged), Caps were practically worthless in the NCR territory as comments here note. Now with Gold out of the equation as we can observe with direct evidence, the highest focal point of NCR currency isn't even worth 40% of Cap currency by the end of the NCR-BoS war.
Double Edit: The whole reason why the resource wars in the Fallout universe happened because the main natural mineral resource, Oil, was almost all depleted entirely- in an international society where almost all the pre-war Nations were Oil based economies. Without Oil we see in numerous cases in Fallout in the post-war landscape with products with exorbitant prices due to rampart inflation with money that had no value.
[This](https://www.reddit.com/Fallout/comments/3x9cqj/how_inflated_was_the_prewar_economy_some_of_the/cy348gl?utm_source=share&utm_medium=web2x&context=3) comment here from 4 years ago from the main Fallout subreddit goes into the context of the universe.
In the very intro of the first Fallout game, we see on the TV in the ruined building that is still running- a common non-luxury car is worth 200,000 dollars.
Regular Gas in pre-war Fallout America was 1450.99$
Premium Gas was 8500.99$
To note, America was only one of the nations still with a minutiae of Oil left, but here are the prices.
Source: [Gas Prices](latest (293×291) (nocookie.net))
The Mechanical Pony toy seen in Fallout 3 costs 16,000$.
submitted by Shakanaka to falloutlore [link] [comments]

True Story Time

Ok, forgive the formatting. This was originally a greentext post for all the /b/tards at 4chan. It's also a long read but if you can get past that then it is actually a quite interesting story that happened to me years ago.
be 22 active duty air force assigned to Nellis in Las Vegas not disclosing job, but no stranger to weapons and tactics get pulled in to supervisor's office one day told I've just been "voluntold" to participate in a training exercise with DOD no other information given other than reporting instructions pretty much any question I asked was answered with "I have no fucking idea " report to conference room at base hotel next morning per instruction see about 12 other guys from my unit also voluntold to be there five guys enter room in civilian clothes introduce themselves as the "WHITEBOX" Group Assume it's an acronym for something, but never explained told we will be upgrading our security clearances hours of paperwork, only told we are participating in a force on force exercise released back to our unit crack jokes about how the exercise is a lie and we will be experimented on return to regular job and time passes eventually assume that it was canceled and forget the whole thing
about 2 months later supervisor pulls me aside and tells me that I need to report to a briefing the next day says it’s about "some WHITEBOX exercise" has no idea what it is and doesn't seem to care. once again report to base hotel with the other 12 guys WHITEBOX guys show up and pick us up in a van driven off base to some random office building and escorted into the offices of the Department of Energy, WTF? mystery only deepens, what the fuck is happening? what if this actually is some evil experimental shit more hours of paperwork and security/safety briefings by random suits had to fill out and sign a non-disclosure agreement and that threatened arrest if violated required to turn in cell phones and any other electronic devices in our possession our cell phones get locked in a cabinet while the office phone in the room gets unplugged WHITEBOX guys finally return and fire up a power point briefing first slide just titled WHITBOX Exercise 0X slide also labeled in bold red letters "CLASSIFIED TOP SECRET / NOFORN / ORCON this is really starting to feel serious
WHITEBOX Exercise finally explained told that for the next two weeks we will be role playing as OPFOR (opposing forces) we will try to attack and penetrate a DOD facility and carry out a simulated act of sabotage facility is protected by a contracted privately owned security force security group is required by the DOD to carry out this exercise in order to audit their protection every couple of years if we succeed, security company fails the audit and looses the contract the exercise is the conclusion of a two week inspection of the security contractors and their procedures every exercise a random military unit is chosen as OPFOR "reminded that we are silent professionals and that this isn’t something we should be advertising shaving wavers granted and civilian attire only FUCKYEAH.jpg power point scrolls to a page with a google earth screenshot on it instantly recognize the picture it's Area 51 holyfuckingshit.exe are we are being told to break into Area 51? can't be real random unit bro pipes up out of nowhere "Is that fucking Area 51?" we are all fucking stoked later told not to call it Area 51 as that just makes you a total chode Groom Lake, Paradise Ranch, or Homey Airbase are the acceptable names many insiders simply refer to it as “The Base” also reminded of the possible legal action via UCMJ if we go around telling everyone about it One of the WHITEBOX guys is now our designated "insider threat" exercise is designed to simulate that someone inside has been comprised by a foreign government he will provide any information that we ask for that he has knowledge of or access to other WHITEBOX guys handle will handle exercise logistics they will provide any weapons or equipment that we request to carry out mission "within reason" told this is not a COD loadout screen
ground rules established... will only be provided with weapons that we are certified to carry weapons will be armed with blank rounds or completely empty also no vehicles will be utilized by us within the DOD property landmarkers simulating road chases are not authorized our insertion is simulated so we will already be escorted/processed through various checkpoints and dropped off near the base no impractical equipment requests, so no tanks, helos, surveillance drones, or scud missiles, lol any explosives we intend to simulate will be assessed by WHITEBOX so if we want to blow the perimeter fences we will tell them before hand, they will calculate the weight of the bang we would need, it would be simulated by rocks, and then someone would need to hump the weight number 1 rule established and stressed with a very serious tone we will be escorted by WHITEBOX evaluators at all times within the DOD landmarkers at no point are any of us authorized to be alone in the facility actual security is not laxed because of the exercise, nor is this a free pass to roam security personnel can still use real force in the event that we deviate from the established protocols shown various pictures within the airbase that most will never get to see a specific hangar is designated as our target building. we will need to gain access to that hangar and carry out an act of sabotage for our sabotage we will need to ///REDACTED/// obviously we won't be doing it for real so we will actually need complete a random task inside the hangar task will be designed to be as complex and time consuming as the real thing all while being hunted by the security force insider threat briefing continues, various elements of the base security procedures and day to day operations explained however, get the impression that the chosen source is someone with a generic admin position and is not actually involved with security we are also encouraged to do our own research and scour the interwebz for info about the base told to supply the URLs to WHITEBOX if we find anything of interest. sorry if we got your Alex Jones or Art Bell conspiracy blogs taken offline briefing finally concludes, we are reminded of our non-disclosure policy and taken back to Nellis and dismissed for the day
next day we all meet at Creech Air Force Base in Indian Springs, Nevada we will be using this location to build our plan of attack and do rehearsals/dry runs it's actually pretty cool because it's on us to plan our op, just a bunch of random Airmen periodically grill our insider with questions and start asking our other WHITEBOX guys for gear we tried to have our insider take pictures of the interior of our target hangar, but he got caught IRL he would be arrested and interrogated by the feds, and the whole op would be dead instead though the guys that caught him received kudos from the inspectors, and he just tells us nope have to rely on a whiteboard sketch of the inside decide to keep it simple, M4 riffles only however I am certified on the Barret M82 .50 cal. we decide that I will carry that heavy mother fucker as well as an M4 and provide overwatch from the distance kind of bummed out because im not going inside it will be on me to neutralize certain security positions that we have previous identified we remind our WHITEBOX guys that the M82 is an anti-material weapon with the ability to disable vehicles they tell us that I will just need to call my shots to the evaluator that I will be partnered with he will radio to the vehicles that they are destroyed and will need to stop driving guess I should mention that is also part of the disadvantage we have we will all be paired with WHITEBOX evaluators who will sort of act as referees during this simulated battle however they will all be wearing bright orange reflective vest identifying them as exercise officials that really fucks our ability to stay hidden and stealthy, but it is what it is also should mention that this is a daytime raid despite our objections sounds like they are setting us up for failure, but they remind us not to think of it like that this is all being done just so the evaluators can get a good look at the security's incident response procedures it's not an unannounced drill, the military doesn't really like to do that kind of thing especially with large scale exercises such as this everyone on the base know we are coming, there's no element of surprise here except with what kind of attack we prep it would be a real hot clusterfuck if the security contractors failed the audit heads would roll, people would get fired, and numerous officers would be relieved of command I still get to attack Area 51 so don't care as this is the coolest thing I've done in the military
our plan is starting to come together over the days decide to sacrifice one of us in a suicide bomb attack figure out which of us is the most "FNG" or lowest ranking and make him do it he will approach one of the ECPs (entry points to the base) on foot wearing a rucksack loaded with rocks (make-believe explosives) he will be wearing a uniform and will identify himself as Air Force and will franticly yell that he needs help we don't anticipate that he will make it that far or that the security will actually swallow this ruse however his goal is to get as close as he can to the ECP and yell allah ackbar and release his dead man's switch and try to take out what he can his evaluatoescort will drop a GBS (ground burst simulator) when he detonates GBS is a little miniature explosive device that just makes a really loud boom anyone who’s been through any type of military training is familiar with them, they are used to add stress and create excitement we are hoping this will be a distraction and will get as much security as possible to converge on that location the rest of us will assault from the other side of the base and try to breach the perimeter several of us will also be rucking explosive rocks for the breach chose a breach point that will have us crossing only a minimal portion of the flightline (place where aircraft operate) if we successfully simulate breaching the perimeter the exercise will be paused and we will be inprocessed through the ECP and brought into the base exercise will resume and we will continue to assault towards the target hangar I will stay outside in my sniper position and try to smoke what I can inside the hangar the team will cover the doors with simulated claymores and take up cover two guys will carry out the simulated sabotage act while the rest cover the doors WHITEBOX doesn't have any inert claymores to provide so the will be simulated with small weighted ammo cans the weight is really starting to become problematic so we abandon the claymores and decide to just cover the doors with firepower would really help if we had a vehicle, but not happening to be fair, vehicles wouldn't make it that close to the base if they tried to attack IRL armored or not
week one down, plan looking solid considering how much of our attack is simulated two weeks of planning is actually excessive not complaining though cause two weeks of hanging out and smoking and joking compared to normal work at Nellis only downside is the hour drive back and forth each day to Creech AFB casino right outside that base with awesome steak and eggs so not too bad though one of the WHITEBOX guys tells us he's actually employed by the Department of Energy he doesn't actually work at Groom Lake, he works at the Nevada Test Range the massive amount of Nevada landscape that is restricted and owned by the feds is actually impressive contrary to popular myth there is road access to Groom Lake via the adjacent test range, but not too many people actually make that drive. the 737 shuttle from McCarran Airport is how everyone gets there since the drive is long as fuck the main paved road through Rachel Nevada that all the tourist flock to doesn't really have any operational use anymore allegedly we will be driving there through the test range via a convoluted series of paved and dirt roads route is CLASSIFIED TOP SECRET, not kidding
DOE dude gives us a tour of the test range one day load cases of water in back of van drive to Mercury Nevada and stop at checkpoint inprocessed inside, get pictures taken and issued escorted visitor passes also required to wear radiation badges once inside get to see all that shit from The Hills Have Eyes, fake towns that were blown up with atomic bombs not as intact as they are portrayed in films though, they are pretty rekt or deconstructed show us a massive crater called the Sedan Crater in the 50's they experimented with using atomic bombs for mass excavation projects hoping they could just nuke the ground and build shit instead of fucking around with bulldozers pretty stupid and impractical but they didn't know any better back then they buried an atomic bomb a half a mile underground and blew it up Sedan Crater left behind as a result and the fucking thing is huge. they allegedly herded cattle down to the bottom of the crater afterwards to test the post fallout effects pretty fuckin savage, and it was actually stunning to look at two hour drive to Groom Lake though endless desert roads now see why we loaded the water, we’d be pretty fucked if the van broke down or got stuck get first distant look at the base without having to enter their checkpoints holyshit.mp4 very few people get to actually see what we are seeing to be honest though, looks like any other air force base I've ever seen except smaller besides the obvious fact that it is in the middle of bum fuck nowhere and its main runway is long as fuck also realize one of the reasons they didn't want us operating vehicles most roads are dirt and the entire lake bed is surrounded by "moon dust" everywhere moon dust is the ultra-fine sand found in certain parts of the desert with the consistency of flour it's also a total bitch to drive in and the security patrols getting stuck is a somewhat frequent occurrence told that they even have some of the AAFES fast food joints there that you find on any other base imagine working at a Burger King that you need a Top Secret security clearance for, how the fuck does that work??? noticed that despite being authorized to be here, we are still being watched by distant security patrols wonder if they know we are the bad guys that are going to be attacking the joint make some minor adjustments to the plan since the google earth pictures lack some detail conclude tour and take the 3 to 4 hour drive back home, most of us slept in the van
arrive at Creech next day and see that more WHITEBOX guys have been added to the mix, now there's like 20 of them for the past two weeks they have been inspecting the security contractors and its procedures you can tell a lot of them are ex-military based off of language and the people that are dipping and spiting in empty water bottles the mood is light, all of the exercise planning is finished, nothing to do the last two days we managed to borrow an empty hangar at Creech and used it as a mockup of our target hangar to run rehearsals no longer asking our insider questions about security, instead start asking completely ridiculous questions about conspiracies for lulz accuse some of them of being reptilians to see how they react, some of them get legit uncomfortable before you go sounding off, doubt they are hiding anything, some folks just don’t get military humor one does, however, and shows us a velcro patch that he wears on his rucksack it's one of those standard patches you spot on a pilot’s flight suit that has the name, rank, branch, and blood type his blood type seriously says reptilian it's obvious that they embrace and poke fun at the reputation this base has, in fact they thrive off of it
the day finally fucking arrives, time to attack this bitch wake up at 0400 and drive an hour to Creech dressed to kill decide to wear DCU "desert combat uniform" pants and a sand t shirt with my personally owned Blackhawk tactical vest to carry spare M4 mags sometimes the military issues some real shitty gear so our unit is somewhat lax and allows us to personally buy our own better equipment if it has command approved use and doesn't break SOPs also wear my empty gas mask pouch attached to my hip and use it to carry spare M82 .50 cal mags also wear a black turban for lulz that I bought off an ANA (Afghani Northern Alliance) dude downrange used to have a guile suite but it got lost on a deployment so that's a no go unfortunately arm up with an M4 with M68 red dot sight and attach a BFA "blank firing adapter" to the muzzle, and load six mags of .556 blanks also provided with my trusty Barret .50 M82 and five mags there is no BFA for the Barret that I'm familiar with so carry that with empty mags, guess I get to cheat with the weight load up in the vans with WHITEBOX team and drive another hour to Mercury get inprosscessed through security checkpoint and receive visitor badges for the test range drive another 2 hour on random roads passing more checkpoints /// REDACTED /// forced to surrender cell phones, personally owned electronic devices and CAC cards (military ID cards) again receive our escorted visitor passes for Groom Lake and now continue down some of the most forbidden roads in American history start unloading as close to our start point as the terrain allows and hump the rest of the distance on foot with our escorts suicide attack bro hangs back in the van with other escorts and is driven to his start point the terrain is favorable and allows us to set up out of sight hence why we chose the spot I break off and try to set up my nest at my chosen OP "observation point" as discreetly as possible not really stealthy cause I'm being followed by a guy wearing an orange reflective vest that says STAN EVAL and he's just casually walking he tells me to set up the Barret, but just simulate your shots by firing the M4 blanks now in a spot where I can observe base activity and provide cover fire for the breach, but I am also the most easy to spot sniper ever now wait for confirmation that our distraction on the other side has happened, taking a real long fucking time
my escort's radio chimes to life and starts talking "attention all WHITEBOX, we now have proper authentication via CASTLE ROCK for initiation of a detachment level exercise" voice on radio proceeds to spit out a long winded exercise safety briefing realize it's been about 40 minutes and we are just now fucking starting another 10 minutes and finally get word that suicide bro is approaching his target escorts all inform us that the security force is responding to reports of an explosion outside of the ECP later find out that suicide bro was stopped and challenged at gun point about 50 meters outside of ECP by a mounted patrol he then just fuck it and started sprinting towards the ECP until they opened fire with blanks and his escort set off the GBS he actually managed to take out the vehicle that stopped him and create several casualties (we gave him the heaviest explosive rocks loadout) overall our distraction was pretty fucking successful give it a another minute or two and finally start shooting and calling my shots to my escort/evaluator he's talking on his radio and relaying my simulated violence, "inform Merc-17 that they are dead from sniper fire" etc... I have predetermined targets to engage based off of what poses the biggest threat to the breach team I actually do some damage and get confirmation of casualties from my escort it's about a 600 meter run to the base perimeter in the open desert so it's on me to try and clear their path as much as I can the plan is to try to lure some security vehicles to our position then eliminate them with the Barret while they are en route the dead vehicles can then serve as points of cover for the breach team as they assault towards the base breach team was also aiming to see if they could snag any security radios from the dead patrols so we can monitor their comms didn't really work out that way however, in the end we simply didn't have all the info about the anticipated security response without giving away too many sensitive details, we all got ambushed by the security from unexpected locations forced to abandon my nest and the Barret to start moving towards another location to back up the breach team that was under fire trade some shots with security until my escort finally announces "ok dude, you're dead. go ahead and lay down" that's it, game over
play dead for about 20 minutes while security cleans up the area breach team gets rekt, we managed to get within 100 meters of the perimeter couple of security dudes approach me and perform a dead combatant body search on me it's a specific type of search designed to search a dead body while also checking for possible explosive booby traps pretend to be dead and let security dudes run my pockets finally one of the evaluators shouts "PauseEx" (pause exercise) we got fucking annihilated, no chance this attack was going to be successful our evaluators tell us that everyone did a great job, HOWEVER.... we are going to continue the exercise because they didn't get the chance to observe much of the internal security components we are going to resume the exercise assuming that we were actually able to get inside that target hangar this will give the evaluators the opportunity to observe the security's recap and recov procedures (re-capture and recovery) we all get magically resurrected from the dead I realize that I am actually going inside Groom Lake! Fucking Awesome...
spend about 15 minutes policing up the area for brass which means wandering around and picking up spent cartridges board vans and get driven around to ECP. realize that only half of the security force is playing in this exercise the rest are still armed with live weapons and are still performing regular protection duties forced to show our visitor passes, names and badge numbers are compared against a master list that the security has /// REDACTED /// /// REDACTED /// notice a homemade sign hanging on the wall at the security center it’s got a picture of an alien with a red X through it that says "no extraterrestrial entities or relics beyond this point" like I said earlier, everyone enjoys the reputation this base has drive to our target hangar, holy fuck! I am now inside Area 51 use of blanks not authorized indoors, everyone is told to clear out weapons rest of the exercise will use simulated firing, the equivalent of pointing your empty weapon at someone and yelling bang sadly not the first time I trained like this, military does it all the time it’s ridiculous and awkward every time, looks like a bunch of kids playing backyard soldiers with sticks security has already reset its posture, they know we are attacking but doesn't know the building we are hitting we all enter the hangar, get the impression that it doesn't actually get used IRL anymore reeks of mildew and no power inside, dust everywhere in the center there is a pickup truck covered with a tarp and roped off with red rope and stanchions, signs posted identifying it as a controlled area told that this is a simulated military asset and this is what we are sabotaging WHITEBOX evaluator pulls a box out of the bed of the truck remember when I said we will have to do a complex and time consuming task to simulate our act of sabotage? it’s a fucking Star Wars Lego kit! I shit you not! evaluators tell us we will need start building it and reach page 12 in the instructions without errors or mistakes kind of wish we went with our earlier plan and brought claymores cause I spotted some sweet chokepoints outside the building to set them up also wish we had the idea of bringing padlocks and chains so we could lock down the hangar and make life more difficult for the security force set up our spots to cover the doors, we are well versed with building clearing tactics so we know what spots to cover to make it hard
WHITEBOX evaluator authenticates over the radio with someone by passing letters and numbers back and forth, process known as sign/countersign voice on radio announces that the detachment level WHITEBOX exercise has resumed showtime! Two unit bros start opening the Lego kit and sorting parts me and the suicide bro weren't supposed to be in this hangar or even on the base to begin with so we don't have points to cover inside come up with idea and ask one of the escorts if we can go out the back on to the flightline plan to walk to two separate buildings in opposite directions and see if we can create distractions evaluators approve the plan, but tell us we can't approach or enter other buildings, nor approach any parked aircraft decide to leave firearms and my tac vest behind for clever reasons if we are unarmed the security will most likely apprehend us, and search us this is more time consuming than just shooting us and will keep them away from the hangar longer exit the back of the hangar on to the flightline and just start casually walking down the tarmac with my escort eventually hear the sound of police sirens in the distance getting louder, hear they come! get the urge to start sprinting but decide not to since it would most likely result in me being tackled on the pavement, fuck that later realize distant sirens are actually responding to hangar after reports of a silent alarm being received so much for the distraction plan
decide not to return to hangar since there is not much I can do unarmed, and continue walking down flightline all the parked aircraft I see are just normal military aircraft, although some do seem to have “enhancements” or cosmetic features that I haven’t seen before ask my escort where they keep all the flying saucers, he smirks and just replies "underground" wonder if there are actually any subterranean levels to this base, suppose a lot of these buildings could support that ask my escort if there are really underground levels, he facetiously says “who knows” white pickup truck with police lights approaching fast pretend not to notice and keep walking voice starts barking at me over a loudspeaker "stop right there! do not move! get your hands up! security mercs climbing out of vehicle with rifles drawn, don't see magazines in the riffles, they are part of the drill they actually try to challenge both of us, escort has to remind them that he is out of play security goons bark at me, "face away from me NOW! keep your hands up!" they are actually pretty intimidating, I comply proceed to have me lay on the ground face down with my arms and legs stretched out yell at me to put my hands in the small of my back, palms together, fingers up big black guy approaches me and actually puts his knee on my neck George Floyd style "don't fight me, don't resist me, or you are gonna get hurt" he says puts me in zip ties and picks me up, see other guards still have weapons drawn on me overall whole thing similar to a gangbanger getting rolled up by the cops black guy puts me in some weird and uncomfortable arm hold tells me to start walking while he steers my body with the arm hold and walks me off the flightline taken to a grassy area, get put back on the ground and searched and questioned /// REDACTED /// I try to bluff and say that the hangar will blow if anyone goes inside, see if that stalls them he tries to question me about it, but I can tell he’s not biting, I decide to tone it down and stay quiet cause the dude really looks like he’s going to fuck me up actually overhear his partner talking on the radio, he’s telling others to exercise caution and beware of possible explosive booby traps lights out, realize that someone put a bag over my head evaluator calls out "EndEX" (end exercise) all portions of the exercise are terminated, it's all over
black security guy cuts my zip ties, takes off the hood and sets me loose later find out that security retook the hangar with no problems my guys inside struggled with the Legos since it was so dark and hard to see instead of immediately going in, security tossed inert CS gas canisters inside none of us brought gas mask since it was something our insider failed to mention evaluator let us build legos for another 30 seconds then yelled “GAS, GAS, GAS” unit bros in the hangar were told to lay on the ground and pretend to be incapacitated security swarmed the place with gas mask and guns, kicked away weapons they got a similar treatment to what I received on the flightline and got hauled out of there we all regroup at the base's main visitor center for the AAR (after action review) overall security responded quite well, only some points were critiqued, nothing failing smoke cigarettes and crack jokes back and forth with the security dudes, finally get to see the human side of the guy who snagged me on the flightline tell him he’s one scary mofo, he smiles and we shake hands security dudes leave, head to base theater for full debrief WHITEBOX guys thank us for our participation, time to head home wait a sec, let’s see some fucking aliens WHITEBOX guy smirks and says he’ll give us the dollar tour another day drive back to Mercury knowing full well that we are not going to hear back from them, especially about a tour return radiation badges to the Mercury office told that if we never hear back from them that it’s a good sign told that if they do call us then our Tricare (military health coverage) will get put to good use whole experience was cool as fuck one of the evaluators hands out business cards for ///REDACTED/// and tells us to look them up when we separate from the military starting pay for the security force is pretty fucking dope and only certain military backgrounds are considered for it return to Indian Springs and hit up the casino for drinks with the original 5 WHITEBOX guys ask if any of the prior OPFOR units actually pulled it off and broke in told that a group of CCT guys from the 24th STS was the closest anyone’s ever gotten but even they still failed makes sense, I’ve heard that those dudes are legit operators tell war stories and get drunk actually receive a letter of appreciation from the Air Force Test Center Detachment 3 from Edwards Air Force Base, California about a month later it thanks me for my participation in an exercise but makes no mention of Groom Lake my participation in a vaguely worded “DOD exercise” actually gets mentioned as a bullet in my annual performance report mfw I attacked Area 51
tldr - me and my coworkers "broke" into Area 51 with automatic weapons so we could put together an X-wing starfighter out of Legos
Thanks for reading. I should mention that I have intentionally withheld a lot of details and even altered a few. I'm not trying to blow up anyone’s spot and compromise shit. Just wanted to share a true story about some cool shit I got to do in my youth. For example WHITEBOX is a completely fabricated name while the whole operation actually went under another random weird name. It still ranks as some of the most cloak and dagger shit I got to do in the military. I actually don’t really tell too many people because it is no one’s business and no one would believe me anyways. I finally figured that enough time has passed and like I said, I have specially tailored this story to avoid leaking any sensitive shit. Overall the base was actually kind of underwhelming. I didn’t really see any earth shattering secrets there. All of the alien and reptilian conspiracy theories were openly mocked and made fun of there. It’s really just a base that gets an extra layer of discreetness and physical security for more sensitive assets and projects to be kept there. The CIA, JSOC and other intel gangs from Washington even have offices out there because it’s just a quiet tucked away place to do business. I will say that their security is no joke and that they have some truly fascinating techniques to detect and deny intruders. Hope you enjoyed.
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D100 items that are clues to an enemy's hideout location

  1. A gem mined in a nearby cave (enemy found in mining operation)
  2. A map with a location marked (enemy found wherever is marked)
  3. A coin with the sigil of a local guild (enemy found with protection from guild)
  4. A card from the local casino (enemy found in casino)
  5. A VIP pass to a city theatrical troupe (enemy found in theater)
  6. u/badlions Your love of Hobbit leaf tells you that this is the sticky icky from the northeast.
  7. And you knowledge of woodcraft tell you that bong was of the northeaster Phish tribe.
  8. They have cooking then it's a recipe for tripe cooked in bear stomach is from the ... Northeast.
  9. They have cartography then that's a landscape from the northeast.
  10. Character a librarian then "is a treaties on northeastern duck migration of from prof McGuffin?"
  11. u/jonnieredd Tobacco ash from a specific tobaccinist shop (enemy lives near the shop)
  12. Distinctive red mud only found in a particular area
  13. When encountering the enemy, he carries the smell of smoked meat with him (he hides out very close to a smokehouse and it permeates his clothes)
  14. The enemy is frequently encountered eating peaches. A sharp observer notes that its always the same variety of peach only grown in a particular orchard.
  15. Enemy's clothes are always subtly salt stained because he lives near the sea
  16. u/vote_for_knife_party A smudge of guano on a boot; the entrance to the lair is in a cave occupied by bats.
  17. A towel stolen from a place of lodging 2 towns over.
  18. A set of letters patent, granting a parcel of land "in exchange for services never to be discussed, under pain of mutilation".
  19. The signet ring of a reclusive nobleman, who was stabbed in his sleep so the villain could commandeer their stately home.
  20. An artifact from a dead civilization; an appropriate knowledge roll indicates similar artifacts were found at a dig site that was shut down under "mysterious circumstances".
  21. u/dislexeeya A magical item that can store memories. Namely, the location.
  22. u/the_dumb_weeb If it's in a desert you can always go the Rango "Mud on the boot" route.
  23. A large amount of bug repellent on the minions suggesting they're near a jungle or something
  24. A strong stench if it's near something that smells (Dumping grounds, battlefield, that one restaurant that all the locals knows is a front so no one actually eats there)
  25. Minor burn marks on the minons if they're pulling the volcano thing
  26. Every minion carrying hooded lanterns, lots of oil and vague maps for the tunnel and mine bases
  27. Snow on the clothes if you're doing a institute styled enemy of teleport in and out
  28. u/world_of_ideas A bit of tar (found near tar pits)
  29. A leaf from a specific type of tree (found in a specific section of the forest)
  30. Flour (found in a bakery or mill)
  31. Sawdust (found in a sawmill)
  32. u/firstchaos A letter from their loved ones. Villains are people too.
  33. A receipt for the purchase of weapons or supplies.
  34. u/helloiamalsohere A forged letter of introduction to a local landholder (enemy is found as a guest on their estate)
  35. A small knife, thrown in desperation, covered in dried blood and fish scales (enemy is camped near the coast)
  36. A very old playbill, not quite burned in the campfire (enemy is found in an abandoned theater)
  37. A small amulet made of old, humanoid bone (enemy is found in a cemetery/tomb)
  38. u/recalliope A feather or tuft of hair of a rare species that nests in only a few locations (e.g. a peregrine falcon feather for enemy found high up)
  39. Dry clothing when it's raining (for someone who entered underground)
  40. A tune or rhythm that the enemy constantly is humming (e.g. the ice cream truck song)
  41. u/themoises A certain fruit (native from somewhere)
  42. A photo of a certain scenery
  43. A receipt from some store
  44. A brand product with a signature from the seller
  45. A piece of a contract with the name of a city
  46. u/dafonze Henchmen that stink of fish, for a hideout in some warehouse down by the docks.
  47. Sawdust on boots if they meet in a sawmill.
  48. Maybe some obscure artisanal wine that one of the players recognize can be smelled on all of the henchmen’s breath. The hideout could be in a cellar of a local vineyard.
  49. u/melodiousfable An encoded tattoo on all of the highest ranking members of the enemy’s underground society.
  50. u/2stressed2beblessed The horses the enemies rode on wear saddles that are branded by a specific ranch.
  51. The person mutters specific prayers whose origins can be traced back to a specific temple.
  52. They carry unusual/exotic weapons that are only made in a certain town or region.
  53. Their shoeprints in the mud also have left trace amounts of a specific clay found elsewhere.
  54. A secret note on their body has directions from their hideout written in Illusory Script
  55. They walk around with a specific injuries, like gashes that could've only come from the manticore in the local circus.
  56. They have a debillitating disease that phsyically deforms them, indicating they are from a leper-like colony.
57.
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Running a Business as an Artificer

In a previous article I looked into the practicality of building a Mage Tower for yourself. That was received fairly well, so I think I'll move onto my favorite class, the Artificer. Now, an Artificer doesn't necessarily need a tower as a base of operations, and given the somewhat more limited spell selection and 1/2 Caster nature, thought I'd focus more on the innate ability of an Artificer to be a small business owner by merits of Tool Proficiencies! Mundane and Magical Item are simple to make with all the Tool Proficiencies you are able to acquire at a relatively low level.
This guide could also be quite beneficial to Forge Clerics or any Wizard, Bard or Caster that knows Fabricate.
I recommend several resources to look up or familiarize yourself with before you take on this enterprising business opportunity.
1) Chapter 6 of the DMG features the Downtime Activity of Running a Business. It breaks down to 1d100+X, X being a number of downtime days that you spend running your business. If you can get above a 60 on the roll, congrats, your business makes a profit for that month.
2) Eberron: Rising from the Last War. You'll need this book if you want to play an Artificer.
3) Exploring Eberron presents two new Artificer Subclasses as well as a few new infusions I reference here, namely Healing Salve and Quiver of Energy.
4) Acquisition Incorporated is a great source for new rules to allow a business to be run while you continue to adventure, allowing a constant background stream of income to help fund future adventuring opportunities. You can use as many or as few options as you'd like, but the Hireling options to run the business in your absence are a nice touch.
5) If you don't want to use traditional Hirelings, but a more customizable NPC, you could use the Sidekick Options from the Essentials Kit and the upcoming Tasha's Cauldron of Everything. I will be recommending Sidekicks for each of the business models in the examples below.
6) Waterdeep: Dragon Heist gives basic operating costs for running a tavern and One-time and Recurring fees for Guild Memberships. Given the prominence of Guilds in Eberron and other settings, it is a good standard to use for other settings.
7) Xanathar's Guide to Everything has a fantastic breakdown of Artisan Tool uses and Skill Checks that will be immensely useful to Artificers or businessmen looking to practice a trade.
The following examples will be based on the following assumptions:
1) You will be running this business on your own.
2) You have options to get hirelings or other PC help should you want/need it.
3) You are level 6. This is the first level where a lot of this becomes feasible because you gain your Tool Expertise class feature and are now the best on the block at using Artisan Tools. You also gain a nice expansion to your Infusions that you can learn and I would think that knowing the Enhanced Weapon Infusion would count as having a schematic allowing you to enchant a basic +1 weapon.
4) We can use the upcoming Tasha's Rules for Character Creation on the Sidekicks so that you can swap out one Skill Proficiency for a Tool Proficiency. Wouldn't make sense to hire someone to run a weapon smithing shop who couldn't use Blacksmith Tools.
Feel free to submit your own business models using the following format:
  • Business Focus
  • Artificer Subclass or Subclasses best suited.
  • Tool Proficiencies needed.
  • Helpful Infusions. I include these here because I believe that having a relevant infusion should count as the required schematics necessary to create a magic item. I also think that they should definitely look different than the standard fare that traditional enchanters sell.
  • Business location.
  • Primary focus of business. What you will be selling or offering to customers.
  • Common or Uncommon Magic Items to supplement mundane sales when you hit level 10 and can make them in 1/4 the normal time and 1/2 the price of anyone else.
  • Sidekicks you could use in the business.
  • Other Party members who could help you besides the Forge Cleric, Bards, Rogues or any Spellcaster that knows *Fabricate*. You can Assume that the above classes are inferred good business partners for any of the jobs listed below. This guide will be focusing on those with Tool Proficiencies from Class, as anyone could grab a Guild Member background and be helpful as well.

Businesses

Wandsmith/Arcane Focus Maker

  • Artillerist. This subclass lends itself well to a Wandslinger and the level 5 class features give a lot of attention to the Wand.
  • Armor of Tools, Woodcarver's Tools, Jeweler's Kit, Glassblower's Kit. Woodcarving for Wands, Rods and Staves. Jeweler's for Wands, and Crystals. Glassblower's for Orbs.
  • Enhanced Arcane Focus, Replicate Magic Items (any common wands or staves, Wand of Magic Detection, Wand of Secrets), Homunculus Servant, Replicate Magic Item (Wand Sheath). The Enhanced Arcane Focus should lend you to easily make decent wands and even Infused Wands. Replicating Magic Items for schematics for easy to make Common Magic items to upsell to customers. Homunculus Servant for extra help around the shop.
  • Cart, Wagon, Boat, Shop. You could have 2-3 wands on hand in a cart, a covered wagon with carving tools set up or even a section of a ship dedicated to making and selling your wares. If applicable, you could even buy a permanent location to sell your wares, this will be your best bet for glassblowing, as your toolkit still requires you to find a suitable heat source to form liquid glass. Work your way up to being your own Gilmore's Glorious Goods, Invulnerable Vagrant, or Fantasy Costco.
  • At this location, Wands, Rods, Staves, Crystals and Orbs will be your meat and potatoes. Basic Spellcasting Foci for any aspiring Wizard, Sorcerer or Warlock. You could even branch out into Holy Symbols, and Druidic Foci if the demand is there. While a basic Spellcasting Focus only needs to be between 5gp and 20gp. These are easily made in a single day of downtime crafting. You could even customize more expensive version of them for Nobles or highly opinionated casters to distinguish yourself from other magic shops.
  • Common and Uncommon Wands and Staves. Mostly Imbued Wands or Orbs of Resistance. Wands of Magic Missile, Burning Hands, Ice Knife, Catapult would all fall under these categories. Could even make a Common Wand that requires attunement, and grants the attuned the ability to cast a single Cantrip (always at Level 1) as a Novice Wandslinging item. Scrolls could be re-flavored as single use wands.
  • For Sidekicks, an Expert would be great to help you churn out mundane items, while a Spellcaster would help you keep a steady stream of lower end Magic Items available.
  • Eldritch Knights and Tome Warlocks would make great business partners. Eldritch Knights would probably push you to sell Rubies of War Mages also, bringing in a new area of clientele and the ability to advertise through Weaponsmiths for when they have some adventurers come through.

PainteSculptoGeneral Artisan

  • Any Artificer
  • Armor of Tools, Painter's Kits, Calligrapher's Kit, Glassblowers Kit, Woodcarver's Kit, Mason's Tools. These cover the gambit of common medium to work with.
  • Homunculus Servant. Most other Infusions are combat based, but a Homunculus is a nice extra set of hands(tentacles or claws?) to help pass you the right tool and to clean off your brushes.
  • Can work from Cart, Wagon, Boat or Shop. You might want a combo of Wagon and Shop, with a mobile studio to get different landscapes and to collect different material and a shop for a gallery from which to sell things.
  • Paintings, Sculptures, Wood Carvings, Reliefs and finer doo-dads will be your main stock. From carvings of monsters that you've fought, self-portraits of people you've met, landscapes of other planes, or just finely made custom Dragonchess sets with pieces that look like real people. You could even specialize in ship figureheads or shop signs for taverns or other businesses. If you can find a way to make a permanent Magical Tinkering effect of the static visual image, that's a nice storefront display right there.
  • Illusion enchanted paintings for a Harry Potter style feel would be good magical items, or even Dragonchess sets that can move themselves.
  • Experts will probably get more mileage for the tool proficiencies than the Spellcaster unless your Enchanted portraits become a real hot commodity.
  • Kensei Monks and Battlemaster Fighters each get proficiency in a set of Artisan's Tools as a Class Feature. Monks get Calligrapher's kit, but Battlemasters get to pick their choice, so could easily be Painter's or Woodcarver's.

Crossbow Manufacturer

  • Battlesmith, Artillerist
  • Armor of Tools, Woodcarver's Tools, Tinker's Tools, Smithing Tools, Carpenter's Tools. You will be mostly working with Wood and steel. Woodcarver's Tools lets you make 20 arrows as part of a Long Rest per Xanathar's.
  • Repeating Shot, Quiver of Energy, Enhanced Weapon, Homunculus Servant. Enhanced Weapon for a reason to be able to make +1 crossbows. Quiver of Energy might be useful for some arrows that add a bit of elemental damage to a shot, even if only +1 fire or lightning.
  • You can run a smaller shop out of a cart or wagon and be mostly custom orders, or you can have a fixed shot with dozens of different styles ready for sale and enchantment services on request.
  • Hand, Light and Heavy crossbows as well as arrows and bolts will be your primary trade. You can also Silver arrows and bolts and filigree the crap out of some crossbows if people are interested in flaunting their status that way. Pretty straight forward with these mundane items.
  • Walloping Ammunition, Unbreakable Arrows, Elemental Burst Arrows and Quivers of Ehlonna will be easy sources of magical flare in your shop.
  • Experts will be your main shopkeepers and re-stockers. Warriors if you want someone to do demonstrations.
  • Rangers, Arcane Archer Fighters, Kensei Monks will make excellent business partners. The Ranger especially brings a host of appropriate spells for later game enchanting. The Kensei will probably focus on more "traditional" Bows, which can help expand your clientele.

Potion Brewer

  • Alchemist
  • Brewer's Kit, Alchemist Supplies, Herbalism Kit, Poisoner's Kit. It is called out in Xanathar's Guide that an Herbalism Kit is required to make Healing Potions. So that's something you're definitely invest in. Also, in Xanathar's for .5lbs and 25gp of material, you can make one Alchemist Fire as part of a Long Rest with an Alchemist Supply Kit. That's not even counting what you can make during the day as Downtime. Stock up before you leave the city and you can make yourself one firebomb a night!
  • Healing Salve and Homunculus Servant. Healing Salve is basically a 4 use touch range Healing Word you can make. This would be a great basis for Keoghtom's Ointment. I also feel like at this point I don't need to explain why Homunculus Servant keeps appearing on these lists.
  • You could run this out of a cart or wagon, but i'd be worried about all those Alchemist Fire supplies rattling around. Same with a boat, unless you're just a Riverboat. A physical Shop would be best for what you need, although a cart/wagon for traveling with already made merchandise is a nice way to spread the brand name and to gather exotic or non-local supplies.
  • Healing Potions! You are the local healer. You will also probably have on hand a good number of natural remedies for people who can't afford a constant stream of Healing Potions and instead use the Medicine Skill Proficiency to treat wounds. You can also make a single item of either Alchemist Fire, Acid, Antitoxin, perfume or soap as part of a Long Rest with an Alchemist's kit, so you can have a varied catalogue. makes sense to me that Sunrods (fantasy glow sticks) would be something you'd make with Alchemist's Supplies. You could even dip into Poison's, that wouldn't be advertised of course, but would include a bit of a premium on their sale for those in the need of such a thing.
  • As you level up you can more easily make Potions of: Greater Healing, Fire Breath, Hill Giant Strength, Resistance and Water Breathing. You can also easily make an Alchemy Jug, which can make you day to day operations even cheaper as you can simply have the jug produce some of the more mundane liquids you may sell. The Decanter of Endless Water is also a must have item and too easy of a sale to anyone adventuring near or into a desert. Keoghtom's Ointment is also a nice Emergency Medicine that you could sell to a local Hospital or Militia.
  • Expert's are your best bet at brewing basic potions for you and keeping the mundane supplies stocked. A Spellcaster would be able to expand your inventory with Climbing Potions, Beads of Nourishment, Beads of Refreshment, Candle's of the Deep, Perfume of Bewitching and Tankard's of Sobriety.
  • Druids, Eldritch Knights, Monks and Rangers would be good partners as they can easily get Nature and Medicine proficiencies for a good number of the items that you make.

Tavern Owner

  • Any Artificer, but strong lean to Alchemist due to class flavor.
  • Brewer's Kit, Carpenter's Kit, Cook's Utensils, Alchemist Supplies, Herbalism Kit, Glassblowing Kit. The Brewer's Supplies should be obvious, but outside of the business, you can Purify1 gallon of Water over a Short Rest and 6 Gallons over a Long rest, a handy skill to have if you aren't near someplace with Fresh Water, like the open ocean. The Cook's Utensils are also a given with a Tavern, but outside of combat they allow a creature to regain 1 extra HP per Hit Dice they spend on a Short Rest. That may not sound like much, but it effectively makes each Hit Dice one higher on average (1d6+1 has the same average as 1d8). The Carpenter's Tools are so that you can fix all the furniture that will break during the inevitable bar fights. The Alchemist Supplies are actually for embalming creatures you encounter so you can have that Mindflayer Taxidermized as a display item in your bar! That's a feature I don't think any other local bar will have. Herbalism Kit is for working with hops, or branching into a bit of Potion Making if you want. Glassblowing is for you to make your own signature glassware that you can serve with the expensive drinks and offer as souvenirs.
  • Homunculous Servant, Replicate Magic Item (Tankard of Sobriety). Tankard's of Sobriety seem like the perfect item for a bartender or bar owner. You can drink as much as you want but still stay sober. Might not be as much fun as regular drinking, but good for keeping your head about you and one hell of an advantage in a drinking contest.
  • You could run this out of a Cart or Wagon as a kind of portable bar for just drinks. If you got a decent sized ship you could even expand it to a casino boat. However, a physical shop is the best choice here, specially if you plan to expand it to housing several rooms. Location is also key here, so make sure you spend some downtime doing some Investigation, Insight and History checks to learn all you can about potential locations you might set up.
  • Beers, Wines, and Spirits of all kinds, with tasty food to boot! This is the stereotypical D&D Player business. There's an entire chapter of Waterdeep: Dragon Heist dedicated to setting up and running a tavern if you want inspiration. Feel free to include specials following your adventures of meat from creatures you've slain! Hydra-Burgers should be tasty.
  • Mostly Wands of Prestidigitation and Decanter's of Endless Water for cleaning the bar and Alchemy Jugs for an easier way to produce cheap beer and wine with basically no overhead costs. Dust of Dryness might be nice to have on hand for cleaning up spills as well. Oh, and don't forget to keep a Wand of Magic Missiles behind the bar for those rowdy patrons.
  • Spellcasters might make the best brewmasters of the sidekicks due to their increased Mental Stats. They can also help out with cleaning, and if they get to a point where they can Detect Poison and Disease, that would be a huge help come Health Inspection time. Experts will make good Brewers and can step up behind the bar to help out with their wide range of proficiencies. Warriors are good Bouncers and a way to take care of those pesky Dire Rats in the cellar.
  • Way of the Drunken Fist Monks will either be a godsend or a curse for you as a business partner. Other Monks and Rangers would make a good partner as their naturally high Wisdom scores would help with Insight and Perception to keep an eye on patrons and employees. And no one is better in a bare knuckle brawl than a Monk, you could even put a fighting pit in your tavern if you want that kind of atmosphere, but I'd be sure to have a place to check weapons at the door so fights don't escalate too much outside of the fighting pit. Barbarians and Fighters have the CON to put down the drinks for Taste Testing and still being able to be a Bouncer. Beastmaster's can use their companion as a novelty server or even tavern mascot. And while I said I wouldn't include them on the list, I just have to say that any Bard would go here wonderfully.

Weaponsmith

  • Battlesmith (It's in the name)
  • Smithing Kit, Alchemist Supplies, Leather Working, Jeweler's Kit, Woodcarving Kit. The Smithing Kit and Woodcarving kit should be obvious as 95% of the weapons are made from metal or wood. The Leather Working Kit is for grips and wraps on the handles of weapons. Jeweler's Kit is for making fancy versions of weapons. Alchemist Supplies is for Silvering Weapons or using chemicals to stain the metal other colors.
  • Homunculus Servant, Armor of Tools, Enhanced Weapon, Returning Weapon, Radiant Weapon, Replicate Magic Item (Moon-Touched Sword), Replicate Magic Item (Armblade). I think both the Radiant Weapon and Moon-Touched Sword Infusions would be good enough to count for the schematics to make Moon-Touched Swords for you. Enhanced Weapon for a basic +1 weapon.
  • You need a forge for these, and that means that Carts and Wagons are only good for transporting completed merchandise to sell. The sheer weight needed for your forge makes a boat out of the question. Like the tavern, a physical location is the best bet for you.
  • Anything that isn't a strictly ranged weapon is your stock and trade here. The most expensive mundane melee weapon is the Greatsword at 50gp. That means it will take you a full day (25gp) to make a single one. All other weapons can be made in a few hours. You'll also want to have some farming supplies and tools on hand in order to maximize your customer base. Hoes, pick axes, crowbars, buckets, barrels, Caltrops, Ball Bearings, metal religious symbols etc. Silvering Weapons and adding gold/silveelectrum/gemstone decorations to mundane items are a great way to offer wares to richer customers. Yes, Lord Grantham ir'Lupiloo has a fine rapier, but he doesn't have a rapier made of Bulette-scale Damascus steel, with a hydra skin wrapped pommel and his name engraved in gold embossed Draconic along the crossguard. That's how you make a name for yourself, because Lord Brendit ir'Flaglap is going to HAVE to have a nicer Longsword than that cur for next week's gala.
  • Moon-Touched Blades, Weapons of Warning, +1 Weapons and a weapon with a single minor property from the table on page 143 in the DMG will be the easiest and fastest for you to replicate.
  • The Expert and Warrior will be best for if you want mundane items being churned out of your forge. The Spellcaster would be a better hire if you want to focus on enchanted items. The difference in what you will be able to do will be based on your location. Rural areas will focus on mundane most likely, while cities will have more demand and client base for fancy mundane and enchanted.
  • Fighters, Barbarians, Monks, Paladins and Blade Pact Warlocks would do great here as partners.

ClothieArmorer

  • Armorer, Battlesmith
  • Smithing Kit, Leatherworking, Weaver's Tools, Cobbler's Tools, Alchemist Supplies. SMithing and Leatherworking are straightforward. Weavers is for non-armor clothing if you want to instead open up a clothing boutique. Cobbler's tools for if you want to make shoes. Fun fact, with Cobbler's Tools you can spend a Long Rest to add in a 3" by 1" hidden compartment into a pair of shoes or boots.
  • Homunculus Servant, Enhanced Armor, Reflecting Shield, Boots of the Winding Path, Armor of Absorption, Armor of Tools.
  • You could do a clothing store, shoe repair and custom designing, make and sell leather armor, custom tailoring or a dry-cleaning business (Prestidigitation + Mending) out of a cart, wagon or boat, but for the same reasons as with a weaponsmith you need a physical location if you want to make metal armor. Make it work, people!
  • Congratulations, you are now you party Rogue's favorite person and source of disguises. You'll have to decide the breadth and scope of just what kind of business you want to run first. Focus on just mundane clothing for commoners to nobles, or do a combination of common clothing and simple armors. Metal armors and shields will require a forge. If you are able to build yourself up, you could eventually do everything out of a large building with a little bit of everything like your own fantasy Macy's. One storefront for expensive dresses, gowns and suits. Next door is more common or work wear, and out back is the forge with protective armors, leathers and shields. This would be a nice way to ensure that all your armor pieces match, because nothing is worse than finding a great piece of new armor that just completely clashes with your personal aesthetic. This also to me just seems like a great way to play a Garrak like character. (If you don't know who that is, please see yourself over to Netflix or CBS All Access and watch all of Deep Space 9 as soon as possible.)
  • Cloaks of Defense, Cloaks of Many Fashions, Cloaks of Billowing, Cloaks of Elvenkind, Cloaks of the Manta Ray, Sentinel Shields, Robes of Useful Items, Brooches of Shielding, Cast off Armor, Boots of Elvenkind, Gleaming Armor, Boots of the Winterlands, Winged Boots....there are so many thematic Common and Uncommon Magic Items for you to make here.
  • Experts will be your go to for mundane sewing, forging and cobbling. Spellcasters if your enchanting business takes off and can run the Dry-cleaning aspect while you're gone.
  • Rangers, Monks and Arcane Archers will do well here are they tend to favor DEX and WIS. Also, if you do end up going into a clothing business with a rogue and you don't name it "Cloak and Dagger" then I think you actually lose a Character Level.

Shipwright

  • Any, but Battlesmiths and Armorers might do best as they would tend to have higher STR.
  • Armor of Tools, Carpenter's Tools, Woodworking Tools, Smithing Tools, Navigation Tools. You're mostly going to be working with wood here, and a bit of metal also. Navigation Tools just seems like a good choice, unless you want the RP of being a master of building ships, and then being completely unable to use or navigate in them.
  • Homunculus Servant, Replicate Magic Items (Cap of Water Breathing, Ring of Water Walking, Cloak of the Manta Ray). The Magic Items that you can replicate allow you to fully inspect or repair any ship while it is in the water.
  • You're going to want a shop. Located next to a large body of water. And depending on the size of the ships you intend to build, it should also be connected to an ocean eventually. You could theoretically have this business from a boat, if you make a large enough ship that you could pull alongside other ships to repair them, but I think you're best off with a permanent location.
  • As a Shipwright, you make ships! Boats, galleys, rowboats and everything in between. You'll want to start off with smaller boats first to build up your money until you can invest in making a large ship. According to the DMG, a Rowboat costs 50gp to make, a Keelboat costs 3,000gp a Sailing Ship or Longship costs 10,000gp and a Galley costs 30,000gp. Other than Rowboats, which you can make in a single day, these are going to be very long projects. From 120 days for a Keelboat to about 3.3 years for a Galley if you are working by yourself without any magical aid. Even if you do hire multiple sidekicks or just general hirelings, you aren't going to get paid until the entire job is done, but they will all need to be paid while they work on the ship. Instead of making brand new ships, you could also repair existing ones, and as an Artificer, you almost certainly have the Mending cantrip which can help you.
  • Candle's of the Deep, Heward's Handy Spice Pouch, Orbs of Direction, Ropes of Mending, Alchemy Jugs, Caps of Water Breathing, Decanters of Endless (fresh)water, Eyes of the Eagle, Gloves of Swimming and Climbing and Wind Fans are all magic items that you could sell to shipowners and crews to help them in their travels. Ghosts of Saltmarsh also has a number of Ship Upgrades that you could offer.
  • Experts are going to help you the most here as they can get the most amount of kit proficiencies to help across a variety of problems. Spellcasters can help if you decide for focus more on maritime magical goods.
  • If you plan on building ships from scratch, then you are going to need every Forge Cleric and Fabricate Spell you can get your hands on. But be careful, if you are able to start churning out ships in a week for half the cost of the competition, then that is a LOT of people that you are putting out of business and there is sure to be repercussions. For a non-magical approach, just about every party has something that they can contribute to this project. Martial classes will DO WORK on cutting down lumber and getting that ship together. Partial Casters can help speed up certain aspects of building and augment others through buffs.
Updated for multiple spelling, grammar and formatting errors

Please Feel Free to Submit your own Business Ideas! I'll add them if they fit the stated format. Punny Shop names encouraged!

submitted by Bluesamurai33 to Eberron [link] [comments]

Gambling Market Size, Business Share | Growth Rate 2020 Demand Status, Revenue by Global Regions Forecast to 2025 Report by Industry Research.co

Gambling Market Size, Business Share | Growth Rate 2020 Demand Status, Revenue by Global Regions Forecast to 2025 Report by Industry Research.co
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"Final Report will add the analysis of the impact of COVID-19 on this industry."
Global “Gambling Market” share report highlights various trends and dynamics, new and innovative technology, and mergers & acquisitions that are expected to make a positive impact on the overall industry. Gambling market has been studied in terms of applications, specifications, and quality, which makes a positive impact on the growth of the businesses. The pandemic of Coronavirus (COVID-19) has affected every aspect of life globally and this report covers the current COVID-19 impact on the Gambling market growth.
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Global Gambling Market research report growth rates and the market value based on market dynamics, growth factors. The complete knowledge is based on the latest innovations in the industry, opportunities, and trends. In addition to SWOT analysis by key suppliers, the report contains a comprehensive market analysis and major player’s landscape.
The report also includes detailed information about the market players that are operating in the market. Some of the major industry players that are listed in the report include:
  • Betsson Group
  • Casino di Campione
  • Galaxy Entertainment Group
  • Camelot Group
  • Paddy Power Betfair
  • Betclic
  • INTRALOT
  • Bet-at-home.com
  • The Casino at the Empire
  • Casino Estoril
  • MGM Resorts
  • 888 Holdings
  • Casino de Monte Carlo
  • Resorts World Birmingham
  • New York State Lottery
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A detailed examination is done on each of the segments and is provided in the Gambling market report. Based on the performance of the Gambling market in various regions, a detailed study of the Gambling market is also analyzed and covered in the study.
Gambling Market Segmentation by Types:
  • Lottery
  • Betting
  • Casino
  • Others
Gambling Market Segmentation by Applications:
  • Offline
  • Online
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  • South America
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  • Historical, current, and estimated market size in terms of value and volume
  • Competitive analysis, with company overview, products, revenue, and strategies.
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Detailed TOC of Global Gambling Market Research Report with Opportunities and Strategies to Boost Growth- COVID-19 Impact and Recovery
1 Market Overview 1.1 Product Definition and Market Characteristics 1.2 Global Gambling Market Size 1.3 Market Segmentation 1.4 Global Macroeconomic Analysis 1.5 SWOT Analysis
2. Market Dynamics 2.1 Market Drivers 2.2 Market Constraints and Challenges 2.3 Emerging Gambling Market Trends 2.4 Impact of COVID-19 2.4.1 Short-term Impact 2.4.2 Long-term Impact
3 Associated Industry Assessment 3.1 Supply Chain Analysis 3.2 Industry Active Participants 3.2.1 Suppliers of Raw Materials 3.2.2 Key Distributors/Retailers 3.3 Alternative Analysis 3.4 The Impact of Covid-19 From the Perspective of Industry Chain
4 Market Competitive Landscape 4.1 Industry Leading Players 4.2 Industry News 4.2.1 Key Product Launch News 4.2.2 M&A and Expansion Plans
5 Analysis of Leading Companies 5.1 Company 1 5.1.1 Company Profile 5.1.2 Business Overview 5.1.3 Gambling Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.1.4 Gambling Products Introduction 5.2 Company 2 5.2.1 Company Profile 5.2.2 Business Overview 5.2.3 Gambling Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.2.4 Gambling Products Introduction
6 Market Analysis and Forecast, By Product Types 6.1 Global Gambling Sales, Revenue and Market Share by Types (2015-2020) 6.2 Global Gambling Market Forecast by Types (2020-2025) 6.3 Global Gambling Sales, Price and Growth Rate by Types (2015-2020) 6.4 Global Gambling Market Revenue and Sales Forecast, by Types (2020-2025)
7 Market Analysis and Forecast, By Applications 7.1 Global Gambling Sales, Revenue and Market Share by Applications (2015-2020) 7.2 Global Gambling Market Forecast by Applications (2020-2025) 7.3 Global Revenue, Sales and Growth Rate by Applications (2015-2020) 7.4 Global Gambling Market Revenue and Sales Forecast, by Applications (2020-2025)
8 Market Analysis and Forecast, By Regions 8.1 Global Gambling Sales by Regions (2015-2020) 8.2 Global Gambling Market Revenue by Regions (2015-2020) 8.3 Global Gambling Market Forecast by Regions (2020-2025)
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submitted by Erica_Das to u/Erica_Das [link] [comments]

[FNV] Extreme FPS Issues when Looking in Certain Directions

I had this issue early on starting this modding session a few days ago following the nuclear modlist 2020 guide. I think i had just reached the end of the animals creatures sections or the large scale textures section when i sorted my load order through mod organizer 2 then started a new game. I spawned, with alternative start, with the NCR outside of Primm when the problem first occurred. Looking towards Primm itself the fps went down below 20 at least. So i quit and moved some things around i think, or i may have then actually moved onto the large textures section then restarded once i had done that. Loading into Primm the lag had gone so i continued modding. Loaded it up a few more times in the process in some areas there was lag and in others not. At camp golf for example looking towards Vegas i got lag. One time i loaded outside the NCR camp near Searchlight, no lag, another time there was lag when looking at the fire i think. Then towards the end on the road to Vegas before that rest stop just after the bridge, bad lag looking left or right (especially left towards that place with the robots).
So i disabled everything from the early sections of the guide, disabled my part 1 mods merge which has the earlier mods in it and the lag continued.
Any ideas?
Load Order:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Interior Lighting Overhaul - Core.esm
RobbableCaravans.esm
BraveNewWorld.esm
ArizonaOverhaul.esm
FreesideOpen.esm
OWNB - Open World.esm
New Vegas Redesigned 3.esm
Functional Post Game Ending.esm
MoreMojave.esm
TLD_Travelers.esm
FINAL Seachlight Airport NCR.esm
More Perks.esm
More Perks for Dead Money.esm
NVStripOpen.esm
WMR.esm
FCOMaster.esm
Gomorrah Redesigned v2.esp
Bitter Springs Redesigned.esp
JIP Selective-Fire.esm
Another-Kick-in-the-Head.esm
The New Bison Steve Hotel.esm
3DNPC_FNV.esm
More Perks for Honest Hearts.esm
3DNPC_FNVGeneric.esm
3DNPC_BlueNote.esm
More Traits.esm
JokerineStripMall.esm
More Perks for Old World Blues.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
GRARG.esm
More Perks for Companions.esm
Project Nevada - Extra Options.esm
DWCNV.esm
oHUD.esm
CFWNV.esm
Stalker Weapons Pack.esm
Tammer's NIF-Bashed Weapons Mega-Pack.esm
WeaponsOfTheNewMilleniaAndMTindle.esm
Tammer's NIF-Bashed Armor and Outfits Pack.esm
Navmesh Fixes and Improvements.esm
BurrowingCreatures.esm
Interior Lighting Overhaul - L38PS.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Unofficial Patch NVSE.esp
The Mod Configuration Menu.esp
Ammo Count Memory.esp
FOVSlider.esp
BetterSaves.esp
MigMultiCase.esp
Diagonal movement.esp
Water Breathing Tweaks.esp
EmptyWeapons.esp
Watter Putter Outter.esp
NPCsSprint.esp
RobbableCaravans_TLDPatch.esp
HelplessFalling.esp
ArizonaFPEGPatch.esp
Arizona-YUP.esp
LoadOrder1.esp
Big Bears.esp
Skinny Bears.esp
BushSounds.esp
Project Reality Footsteps.esp
Improved Sound FX - DM.esp
Improved Sound FX - HH.esp
PowerArmorSize.esp
CIB Bighorners - HH.esp
LiveDismember.esp
Magazine Vending Machine Replenish.esp
Vurt's WFO.esp
Simply Uncut - New Vegas.esp
Primm Restored.esp
IMPACT.esp
dD - Enhanced Blood Main NV.esp
FirstAidReborn.esp
Improved Sound FX - Weapon Sharing Fix.esp
Midloadorder.esp
No More Double Open & Close Sounds.esp
Improved Sound FX.esp
Private Property EXPIRED v13.esp
Legion Quests Expanded.esp
New Vegas Landscape Overhaul.esp
Logic and Consistency Fixes.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
Project Nevada - Gun Runners' Arsenal.esp
EVE FNV - ALL DLC.esp
LateLoadOrder.esp
The True Revival of Luxury - An Ultra-Luxe Overhaul.esp
outsidebets.esp
FreesideOpenPatch.esp
Uncut Wasteland FSO OB.esp
Harvestable Cave Fungus.esp
Explosive Sounds Overhaul.esp
Distant Gunfire Sound Fix.esp
Asterra's Many Fixes.esp
Windows of the Mojave v1.2.1.esp
JackalFaction.esp
Mojave Raiders.esp
Novac Reborn.esp
VendorsAndAdventuresMojave.esp
Realistic Wildlife.esp
CorpsesUseVanillaSkeletons.esp
CIB Bighorners.esp
LightUpAndSmokeThoseCigarettes_edisleado.esp
lightupandsmokethosecigarettes_dm.esp
Critical Damage Overhaul NV ALL DLC.esp
Ragdolls.esp
FreesideOpen-Ragdolls.esp
populatedcasino-medium.esp
Ultimate Illness Mod.esp
vault22FloralOverhaul.esp
31 New Food Items.esp
Functional Post Game Ending - Populated Casinos Medium Patch.esp
More Perks Update.esp
NVR3_YUP Patch.esp
LegionAIFix.esp
StripOpenMain.esp
Goodsprings Reborn.esp
Mojave Wildlife (FO3-Style).esp
OWNB - Red Canyon Overhaul.esp
NewVegasUncut 123457 Merged.esp
Functional Post Game Ending - Uncut Extra Collection Patch.esp
Alternative Start.esp
ILO - YUP Patch.esp
lexx_brahmin-betsy.esp
Primm Legion.esp
JustHoldBreath.esp
JustWeaponHweel.esp
JustLootMenu.esp
MigNammo.esp
Realistic Movement.esp
Stat Choices.esp
Inspector.esp
MigPerkSorter.esp
BigBrainArcade.esp
BetterMercArmor.esp
HireAndRecruit2.esp
Zebumper - Hygiene.esp
ActuallyUsefulCharisma.esp
Loot Unconscious Victims.esp
Power Armor Carries Itself.esp
Leave Conversation NV - Normal.esp
Bullet Impact Increased LOD.esp
RealisticLaunchedExplosiveSpeed - EVE.esp
Real Rad-X.esp
Real Radiation Suits.esp
Real Radiation Suits- Science Suit Rad Protection.esp
FlashlightNVSE.esp
JIP Improved Recipe Menu.esp
More Perks for Companions Update.esp
More Perks for Dead Money Update.esp
More Perks for Old World Blues Update.esp
MorePerksFixed.esp
JIP Companions Command & Control.esp
MigFortune.esp
MigMeltdown.esp
Save Hotkeys.esp
UltimateUnarmedMeleePerkTweaks.esp
Cannibal Reborn.esp
TinCansToScrapMetalAndReverse.esp
WhetStoneRepair.esp
WMR_DeadMoney_R.esp
WMR_DeadMoney_S.esp
WMR_GunRunnersArsenal_R.esp
WMR_GunRunnersArsenal_S.esp
WMR_HonestHearts_R.esp
WMR_HonestHearts_S.esp
WMR_LonesomeRoad_R.esp
WMR_LonesomeRoad_S.esp
WMR_OldWorldBlues_R.esp
WMR_OldWorldBlues_S.esp
WMR_Vanilla_R.esp
WMR_Vanilla_S.esp
Securitrons auto-repair regen health.esp
Project Nevada - Cyberware Additions.esp
Ownerless Trash with DLC.esp
MigSticky.esp
New Vegas Redesigned 3.esp
ArizonaArmy.esp
BraveNewWorld-FPGE.esp
MM Caravan Guard.esp
YUP + EVE + IMPACT.esp
Cloth Impacts - Decal and Effects.esp
YUP-PN Patch.esp
PA Footsteps.esp
KFE - Refill Water Bottles.esp
ThrowableFixes.esp
Axe.esp
migWellRested.esp
Project Nevada - EVE All DLC.esp
OWB-Path Lights - Darker Nights.esp
OWB-Path Lights.esp
Toxic Cloud Fix.esp
NVR3_MojaveRaiders Patch.esp
1nivVSLArmors.esp
FourEyesBetter.esp
FourEyesDynamic.esp
TrooperOverhaul-Dragbody.esp
NV3Patches.esp
rotfacetoriches.esp
Simply Uncut NV - Freeside Open Patch.esp
No Witnesses.esp
Functional Post Game Ending - Outside Bets Patch.esp
RoadsReborn.esp
VulpesCompanion.esp
PrereleaseRestored.esp
chemsets.esp
BraveNewWorld-YUP.esp
BraveNewWorld-OutsideBets.esp
Bedroll Kit Mojave Vendors.esp
PowderGangerImprovement.esp
Eddie Hears An Explosion.esp
More Traits Update.esp
More Perks for Honest Hearts Update.esp
More enemy at final battle.esp
VincentVincent.esp
Arizona-OutsideBets-Patch.esp
T4-plugin.esp
Functional Post Game Ending - Strip Open Patch.esp
C2O_HH.esp
MuchNeededLOD.esp
Repair Metal Armor With Any Metal.esp
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The Case of the Missing 40,000 Jerry Nugget Decks

The Case of the Missing 40,000 Jerry Nugget Decks: A Detective Story
NB: I first published this article (with pictures) at PlayingCardDecks here.
Jerry's Nugget Playing Cards. The story of the original Jerry's Nugget decks is a fascinating one, and there are many interesting side-stories to explore about along the way. You can read the main story about the Jerry's Nugget decks in my previous article here: The Legendary Jerry's Nugget Playing Cards.
But the full truth still remains somewhat hidden, and there are aspects about the Jerry's Nugget story that even today we can't totally be sure about. And with the passage of time, several juicy tidbits of lore have become attached to this famous deck.
In this article I invite you to join me in a quest to explore another juicy story that has become part of the Jerry's Nugget legend. Is it true that the final stock of 40,000 Jerry's Nugget decks was bought up from the casino by a mysterious overseas buyer? Because this is an oft-repeated part of the story, that you'll hear whispered rumours about across the landscape of the internet. But this a statement of fact or fiction, and is it truth or myth? It could mean that right now someone is potentially sitting on a small fortune of Jerry's Nugget decks worth around $500 a piece. If it's true.
So please put on your Sherlock Holmes trench-coat and deerstalker hat, arm yourself with a good amount of deductive logic and persistence, and join me as we see if we can really get to the bottom of this mystery, and dredge up the truth behind this famed haul of 40,000 decks!

A Secret Stash of 40,000 Decks?

If you are curious - like I am - and do some digging about the story and history of the Jerry's Nugget decks, it won't take you long to stumble across mention of the claim that a stash of the final 40,000 decks of Jerry's Nuggets was bought up in a single swoop, cleaning out the casino's remaining inventory of these prized decks.
The story about some lucky buyer nabbing a final stash of 40,000 decks is circulated quite widely around the internet. Do a Google search for "40,000 Jerry's Nugget" and look at how many hits this gets! Some places that sell the decks even include this in their ad copy. For example, here's the ad copy over at one online retailer, which was selling authentic decks for $525 before they sold out:
Another online retailer says the same. Many reviewers have parroted this information as well, such as this example. So do various sites dedicated to information about playing cards, such as this example.
As far as many people are concerned, this information is more along the lines of "fact" than fiction, and it's become part of the story that everyone accepts. Little wonder that it is often repeated by collectors in discussion forums about playing cards, and that it has given more than just one person a tinge of envy.

Who is the mysterious buyer?

So who is the lucky guy with 40,000 decks of precious Jerry's Nugget decks hidden in his basement or garage? And is the story even true?
Some of the sources for this story seem quite credible. And they also reveal the buyer's name: French magician Dominique Duvivier. One person quotes Jordan Lapping, apparently among the first cardists to get Jerry's Nugget decks and use them for flourishing.
Dominique Duvivier is a French magician who performs and works with his daughter Alexandra, and together they have a high profile in the world of French magic. They are even well known in the circles of international magic, and were featured on the cover of the June 2013 issue of Genii Magazine.
Norwegian magician Allan Hagen has a long-time interest in the Jerry's Nugget decks, and he also mentions Duvivier's purchase of 40,000 Jerry's Nugget decks as apparent fact in something he posted on Reddit in 2015, where he describes his perspective on their rarity and value.
You'll read similar reports in an article published by Ukrainian cardists Alexander and Nikolay about Jerry's Nugget decks in June 2017. Two things are common to all these accounts: the number 40,000 for the haul of decks purchased by the mysterious overseas buyer. And now his name: Dominique Duvivier.
I contacted a number of different sources, including people who had personal connections with some of the key players who were closely involved when Jerry's Nuggets decks first became a fad among magicians and cardists in the late 1990s. One source told me: "Interesting, the name of the European magician - it was a big secret back then. Someone actually told me his name back then, but it was on the proviso that I never publish it. Well, I see it's out of the bag now."

Was Dominique Duvivier the buyer?

But is there any evidence that Dominique Duvivier was really the mystery buyer whose name had been a carefully kept secret for some time at least? It was time for some more detective work. Google brought me to Duvivier's personal website.
It didn't take long to discover that Duvivier does indeed have a real fondness for Jerry's Nuggets Playing Cards. They are everywhere - in his photos, his videos, and his instagram.
Judging by the many French-language comments on his site, it also becomes apparent that Duvivier is highly respected and appreciated in his home country for his magic. It's also evident from reading some of the comments that his Jerry's Nuggets decks are a signature of his performance. Some even consider them to be the equivalent of a Stradivarius that Duvivier uses to perform with as a master magician.
But it was when I checked Duvivier's youtube channel that I found some real gold: Dominique himself performing with Jerry's Nugget cards in this clip. In fact, if you check out his other videos there, you'll find quite a few where he performs magic with Jerry's Nugget playing cards, like this performance from 2014, this more recent ace cutting routine, and this false shuffle. Duvivier has even contributed a Jerry's Nugget themed trick to the magic industry, entitled Jerry's Nuggets Cards in Bag.
You can watch the promo video for this trick in French or English. His daughter Alexandra Duvivier successfully used it to fool Penn and Teller on their show Fool Us. Here's the episode, and some unseen footage.
But just because Dominique Duvivier happens to really, really like Jerry's Nugget playing cards doesn't prove that he bought out a massive stash of the last 40,000 decks from the casino. So this still begs this question: Did any of this even happen? And is there really someone on this planet with a hoard of 40,000 decks, whether it is Dominique Duvivier or anybody else?
One of my favourite photos on Duvivier's site is this one here, with his haul. If that's any indication, surely the legendary haul was starting to seem somewhat plausible. It was time to ask around, and check in with some of the people who were around when the Jerry's Nugget decks first became the rage.
Of the sources I consulted, few could be considered more reliable than Lee Asher. For many people Lee is synonymous with the Jerry's Nugget phenomenon. He also had close connections with the events of the time, and was instrumental in bringing the Jerry's Nuggets into the limelight in the first place, by singing their paises. He was kind enough to respond when I contacted him for comment about Duvivier's alleged haul of 40,000 Jerry's Nugget decks, and Lee bluntly told me the following:
"This is misinformation. There weren't 40k decks left in 1999. We don't even know if Jerry's even printed 40k decks."
Really? Apparently Lee Asher knew Duvivier personally, and he was the very person who first told Duvivier that the casino even had the cards for sale. He also visited his home and shop in Paris many times throughout this period of time. In Lee's words:
"Without a doubt, I NEVER saw 40k of ANY deck there. That's basically nine pallets worth. The house, their magic shop and night club weren't big enough to house these decks. It also seems Duvivier isn't the last one to buy the remaining decks. Jerry's Nugget Casino believes they sold the last case of cards to someone in Japan in 1999."
Well, it seems that the story had to be put to rest. Was this entire story perhaps just a magnificent urban legend after all? And if it was, where does the number of 40,000 decks come from, and how did this story get so much traction that it spread all around the internet, and is accepted unquestionably by so many people? My task had just become a bit harder, but I wasn't going to give up yet. It was time to try to track down where the many websites that quoted this story got the figure of 40,000 from in the first place.

Where does the figure of 40,000 come from?

With some more digging, the oldest article I could find on the subject was by a card collector who has a collection of fine articles on his site, White Knuckle Cards. This particular article dates back to 2009, and is one of the earliest references to the legendary stash of 40,000 decks that I could find.
This particular article seems to be the first time the figure of 40,000 pops up, pre-dating all the more recent mentions of it. And it's not hard to figure out how it spread from there. On 6 August 2015, someone called "Doctor Papa Jones" added these details to Wikipedia's article on Jerry's Nuggets, evidently relying on the White Knuckle Cards article. As a result the Wikipedia article now read as follows: "In 2000, a private collector purchased the remaining stock of 40,000 decks".
So now this "fact" is on Wikipedia and has some real "credibility". In fact, the number 40,000 stays up on Wikipedia for the next five years unchallenged! And that allows it to spread around the internet and go wild. Because where does everyone go when they're looking for reliable, authoritative, and trustworthy information about something? Wikipedia!
Despite the mention of the magical stash of 40,000 decks, Duvivier's name remained out of the spotlight for a further four years. It was simply a mysterious "private collector" who had purchased the big haul. But in 2019, someone connected the dots to Duvivier, and so the Wikipedia article was changed to include his name.
So how did that happen? Well the supporting reference that Doctor Papa Jones included in his 2015 edit was a link to an article by Dan and Dave Buck, dating back to 7 Dec 2011. This article is also no longer available, but can be tracked down with the help of the Internet Archive here. It doesn't give the figure of 40,000 but does drop Duvivier's name.
So the evidence seems to suggest this development: Apparently relying on the White Knuckle Cards article from 2009 as a source, the number 40,000 first embedded itself in the WIkipedia article on Jerry's Nugget Playing Cards in 2015. Slowly the story grew, until somebody finally connected the dots that were hidden in plain sight elsewhere on the internet, and as a result Duvivier's name gets added four years later. Now things are set up for a great story: Mr Duvivier is sitting on a massive stash of 40,000 Jerry's Nuggets in France.
The story gained even more traction as a result of the revived interest in Jerry's Nuggets that inevitably happened when a tribute deck was printed in 2019. It was inevitable that many would rely on Wikipedia as a source, and so the details even ended up being quoted in ad copy for the reprinted decks. What had previously just been a matter of quiet rumour or speculation, was now considered as fact. Oh, the joy of Wikipedia - it has certainly helped promote quite the legend here!
And it doesn't take a genius to see that if this is true, Duvivier could be sitting on a small fortune. At $500 each, 14,000 decks would be worth around $700,000. Naturally a market flooded with them would drop their value. But even if the going price dropped to $100 a piece, that would still value his holdings at over $100,000. Even if he just sold the occasional decks at $500 a pop, this windfall could generate a nice little secondary income. That is, if the legend is true, a fact yet to be proven....

Revising the figure

Because this year, the Wikipedia article was changed. By now of course the (mis)information about Duvivier's haul had gone far and wide, and a lot of potential damage has already been done. But on 25 March 2020 someone called "TheCongressGuy" changed it to read that Duvivier "purchased the remaining stock of 1,500-2000 decks".
Suddenly the number of Duvivier's legendary purchase had been reduced from 40,000 to something around 5% of the size. A figure of 1,500-2000 seems much more likely. So who made the change and what was their source?
I did some more digging and managed to track down TheCongressGuy. He is Kevan Seaney, who describes himself as an "antique playing cards collector, specializing in the Congress 606 brand" and posts here. In February 2020 he wrote here that he'd learned that Duvivier had not purchased 40,000 decks. I was curious, and eventually found the following video that he posted about this:
https://www.youtube.com/watch?v=P2pctAEuiZA
And who was his source that Kevan credits for correcting the previous (mis)information about the number 40,000? If you watch that video, you'll find out that it is none other than the great Lee Asher. Lee Asher isn't just "anyone". He's a playing card expert, and the current president of 52 Plus Joker The American Playing Card Collectors Club. He's the guy who first generated public interest in Jerry's Nugget decks, brought them to the attention of cardists like the Buck twins and Chris Kenner, and was later a purveyor of these icon decks via his website. He's also had personal connections with Duvivier, was the person who informed Duvivier that they were available from the casino, and has personally spent a lot of time with him in Paris.
And Lee Asher is a key person that has helped get real Jerry's Nugget decks into the hands of a new generation today. He's the guy who was instrumental in making a collaboration happen between Jerry's Nugget Casino and Expert Playing Card Company, by suggesting that EPCC get the exclusive licence needed to reprint these iconic decks in 2019, as announced in an official press release here.
It's plain that along with EPCC's Bill Kalush, Lee Asher (pictured below) was singularly responsible for getting an officially licensed Jerry's Nugget deck back into the hands of a new generation and into the collections of those who couldn't afford the massive sticker price of the originals. So if anyone has a passion for the original Jerry's Nuggets, it is Lee Asher. Of anyone in this picture, Lee is the person with the most credibility, and his opinion and perspective should carry a lot of weight.
With Asher as his source, Kevan Seaney points out that 40,000 decks of Jerry's Nugget playing cards is the equivalent of around 8 pallets. That's a massive amount, and would weigh around four tons. And it would take up a tremendous amount of space! Kevan cites Lee Asher as saying (via voice messages in Instagram) that in 1999 Asher told Duvivier that he could get the decks from the casino, and that Duvivier bought around 1,500-2000 decks at the time. Lee subsequently visited his home and store - France's oldest magic shop - in France many times. And according to Asher, there was no way Duvivier had room for 40,000 decks. Kevin also says that Lee Asher pointed out to him that these were technically not the final lot of decks sold by the casino anyway, and that the last decks (a "case" of unknown size) probably went to Japan.
Wow. That really changes things! So based on this apparent "new information" from Lee Asher - who to his credit has apparently been saying this all along - Wikipedia gets a new edit by TheCongressGuy aka Kevin Seaney. The impressive figure of 40,000 is reduced to a much more modest 1500-2000, which is paltry by comparison to the much larger figures circulating the internet, and not nearly as impressive a story. But this is only after Wikipedia has been singing a different tune for five years, so the `damage' has been done, and the story of Duvivier's windfall of 40,000 Jerry's Nuggets is already accepted by most people as a true story.

Duvivier's own story

Suddenly it occurred to me to investigate Duvivier himself. Was this perhaps a line of inquiry that might produce some solid leads and definitive facts? Has the man himself ever commented on all these stories about his legendary haul? Could I find anything directly from the man himself that would shed some light on these legends? In fact, why hadn't I thought of this earlier? Just because nobody else seems to have dug up or reported anything from the man's own mouth, doesn't mean that it doesn't exist. I slapped myself for my own foolishness, and headed back to Google.
As it turns out, Duvivier has written about this! But because it's an article in French, it's escaped notice from most people. Since he's popular as a professional magician in France, he not only has his own website, but he also writes his own blog. And sure enough, he's addressed this very topic in a blog article that he wrote in April 2011 under the title "Magiphageuh No 14: Les Jerry's Nugget".
With the help of an online translation tool, we learn this:
"As most of you already know, I only use real "Jerry's Nugget" cards to work with and have been doing so for many years. As these cards happen to be extremely rare to find on the market (I am obviously talking about the original Jerry's Nugget cards and not the recently reprinted ones) and they excite the magical world a lot, I am therefore constantly asked how many I own, how long have I owned them, what deal I made to get them and with whom, why do I have so many cards, why did I choose these specifically, why don't I want to sell them, why, why, eh?! And I hear such amazing stories about myself on these famous "Jerry's Nugget" cards that I decided to speak on the subject myself today."
This sounds very promising! Duvivier then goes on to tell the story about how the Jerry's Nuggets gained their legendary reputation, and the unique qualities they have. In France in the 1970s, American playing cards were quite rarely seen, and Duvivier knew a French pilot commandant called Reyno who loved magic, who would occasionally bring back cards from the US to a small circle of French magicians. At this time even standard Bicycle and Tally Ho decks were prized by these French conjurers, so besides them a Jerry's Nugget deck was considered a real crown jewel.
Over the years Duvivier occasionally got more of the Jerry's Nugget decks, sometimes even an entire case of them at once, especially via his friend Michael Weber, who was his main supplier. We fast forward to 1999, when he finds himself heading to Las Vegas to perform at The Magic Castle. Here's the story in his words, courtesy of an online translation tool:
"In 1999 (if I'm not mistaken) my daughter Alexandra and I were hired to perform for a whole week at Magic Castle and then for a few contracts in Las Vegas. You may think that I had only one idea in mind at the time: a trip to the original casino where my favourite cards were from, Jerry's Nugget! Michael Weber had told me that there were still a few decks for sale there, so as soon as we arrived I immediately asked Philip Varricchio, who had come to pick us up in a limousine, to take us there. He was rather surprised, as we hadn't even put our bags down at the hotel (yes, I'm a fool) and the old Jerry's casino wasn't really known for being a must-see place! So I told him that I wanted to go there to buy Jerry's Nugget cards. According to him it was impossible to get them for the simple reason that they hadn't been around for a long time, but I was so insistent that he finally complied (hey, hey, hey!). When we arrived there, we went to the gift shop of the casino and I asked the salesman if he was selling their decks.
- Yes," he told me, "I have a few.
He shows me a small piece of wall in the back of the store where a hundred decks were on display. I ask about the price. Not even expensive!
- Well, I'll take them," I say (laughs).
And of course I ask if he has more in reserve! Yes, there were about a hundred boxes left (each box containing a large number of cards, 144 decks!). After a little negotiation, the unit price was even lowered to less than $1.
That's it, that's how it happened and that's it. In fact, in all this story, the most difficult, the longest and the most expensive was to get the stock back to France.
Since then, I've been seeing, little by little, the bids going up on these cards in a rather hallucinating way, whereas, of course, that wasn't my initial motivation at all. From the moment I bought the remaining stock, it's as if everyone wanted to own even more! But I just wanted to have enough stock of Jerry's Nugget decks because I'm a card fanatic and these in particular. I use these cards because they're the best cards I know and I've fought like a big man to own enough of them for me (I should mention that I never had a middleman or a partner to buy these cards). Anyone could have done as I did and I don't understand why no one did: you just had to take the trouble to go to this casino, because the cards were available! In any case, now they are all warm and cosy in different safes, which I won't tell you about. They say I'm the person with the most cards in the world, but I have to say I don't care. I know Chris Kenner is the one who planned it, he has a lot of them too. I've been offered golden bridges to sell a few packages, or even my entire stock. I've had some incredible offers over the years. I never intended to create a buzz with these cards: I just use them for my own personal consumption, that's all...because they're my favorite cards."
Probably the key sentence in that account is this, and the best translation seems to be something like this:
"Yes, there were about a hundred boxes left (each box containing a large number of cards, that's 144 decks!)."
The formula is simple: around 100 boxes with 144 decks each. If true, that would mean 100 x 144 = 14,400 decks. Given that this is directly from the horse's mouth, suddenly the story becomes slightly more plausible. So too is his additional statement:
"In all this story, the most difficult, the longest and the most expensive was to get the stock back to France."
That suggests he didn't bring the whole stash to France in one go, which might explain why visitors like Lee Asher and others who saw his home and magic shop never saw any evidence of them. I'm not a French speaker, so I'm happy to be corrected if I'm misunderstanding anything Duvivier has written - by all means check the article for yourself in the original French, to see if I've got it right. But the long and short of it seems to be that Duvivier is saying that what he bought from Las Vegas around 1999 was not a stash of 40,000 Jerry's Nuggets decks, but 14,000 decks.
14,000 is not nearly as impressive a figure. But even though it's only a third of the size of what the legend floating around the internet says, 14,000 decks is still an incredibly impressive haul. Certainly the amount of pictures and videos that show Duvivier performing with Jerry's Nugget cards, seems to suggest that they are very much part of his regular repertoire. It could just be possible, and maybe I've finally found the truth!
Perhaps the most defining photo of all is this one (credited to Zakary Belamy), which shows Duvivier enjoying a bath with his Jerry's Nugget playing cards! Given the value of these playing cards on the market today, some might consider this sacrilege, but it sure suggests he has a large enough supply of Jerry's Nugget cards. At any rate, his collection of them seems large enough that he can even afford to take them to the bath for a photo op along with his favourite yellow rubber ducky.

But is it true?

Was the mystery solved at last? It was time to get back in contact with Lee Asher, and share my findings. But despite the claims of Duvivier in his 2011 article, Lee is not convinced that Duvivier is a credible source. To be fair, this is what Lee Asher has been saying all along, and for years he's been saying that the story about the legendary haul of 40,000 decks wasn't supported by the facts.
Ultimately what this comes down to is: are we going to believe what Duvivier says? For the most part, Duvivier has appeared to have had little interest in setting the record straight, despite the fact that the rumour of him nabbing 40,000 decks persisted as long as it did. And if he does have a large stash, why has he shown little interest in selling any of the decks that he does have, instead being happy to hoard them or use them only for himself? Would he really have spent all the time, energy, and money necessary to ship even 14,000 decks of playing cards across the ocean from the United States to Europe, just for his personal usage, at a time when the street value of these was only a dollar or two a piece? And if he did, where did he put them, and why has nobody ever seen his stash, including those who visited his home?
There are other details about Duvivier's record of events that call aspects of his narrative into question, such as his complete omission of any mention of Lee Asher, who was the one who made him aware of where he could get them. And in those days, the casino gift shop was very small, so is it really reasonable for them to display 100 decks on their back wall, as Duvivier claims in his 2011 article, when they had such little space to work with?
I had some private correspondence with another magician/cardist who has also stayed at Duvivier's house, and that individual expressed similar sentiments. He agreed that there was no evidence of Duvivier ever owning that many decks. Just do the math: 40,000 decks would mean Duvivier could use a brand new deck every single day for more than 100 years before he chewed through a collection of decks that size. Again: very unlikely. If he really did have that many, it would be way more than he could ever use, and surely he would have sold some by now - which he hasn't. This person remains somewhat skeptical, but acknowledges that the figure of 14,000 is a more realistic number that is not beyond the realms of possibility, especially if Duvivier has them locked up in a storage facility in Paris somewhere.
As an educated guess, it seems that there is good reason to cast some suspicion on this story, and there are some aspects about it that seem rather unlikely. Shipping that many decks, at the time only worth a buck or two each at most, all the way from Las Vegas to Paris would be crazy. But a man willing to jump into a bath with a yellow rubber duck and destroy $1000 worth of playing cards in the process strikes me as crazy enough to do it. Perhaps Duvivier's story is true after all.

A final twist

I was now several weeks into my adventures as an investigative journalist, and I was getting ready to wrap up my story and publish it. But there was one final lead that I had not yet explored. If I was really going to try every possible avenue of information, I had to try contacting Dominique Duvivier himself. Why not? Admittedly, the odds of getting a response from someone about his apparent stash of precious Jerry's Nuggets wasn't likely. If there was any truth to the story about his legendary haul, even to some degree, then he's undoubtedly had hundreds of inquiries over the years. Just imagine the long lines of people asking him about his stash, trying to convince him to part with some of it. If yet another email comes in on this subject, he'd probably roll his eyes and press `delete'. He is working full time as a professional magician after all, and has a career to worry about. I couldn't blame him if he was tired of responding to what undoubtedly would be countless messages from prospective buyers.
But I had no intention to buy anything, so as a good amateur journalist, I had to try. It was a long shot, but to my surprise, I got a response from Duvivier the very same day! It wasn't much, but it included one unexpected bombshell - especially after the journey I'd been on so far: "You'll be glad to know that a special article is going to appear in next Genii Magazine. It's called Dominique Duvivier and Jerry's Nugget cards."
I was stunned. Was someone else working on exactly the same story as me, and had they beat me to the punch? Maybe even Duvivier himself? Could it really be true that in little more than two weeks time, the next issue of Genii was scheduled to come out, and would potentially reveal all? Suddenly I knew that I had to wait with publishing my story. In further emails, Dominique was tight-lipped about any more details. At the very least, surely I would have to wait until that issue of Genii was available, and fork out my cash and purchase a subscription in order to read it. I owed it to my readers to explore every last clue, and give them a story that included all the evidence.
So that is what I did. I waited for the July issue to appear online. Digital editions of Genii are released online each month on the 20th of the month. Finally 20th of June rolled around, and I eagerly perused the contents of the latest issue. Nothing. Nothing remotely Duvivier related. Nothing Jerry's Nugget related. Was Duvivier for real? An inquiry with the editor of Genii produced this response: "Not this issue. Coming up." Would it be August or September maybe? Further inquiries produced only silence.
In follow up correspondence with the Frenchman himself, Duvivier told me "I wrote the article myself. It?s quite long." That sounded promising, but it could just be about his love affair with Jerry's Nugget Playing Cards, rather than a "tell all" story about his haul. There still was no guarantee that it would even be published. And I couldn't be sure that it would offer any more information than his blog article from 2011 which already gave his side of the story, or that it would be any more reliable than the version of events he'd provided there. Was it really worth waiting any longer? It was time to share my findings with the world anyway, and I could always provide an addendum to my story if any credible new information appeared.

Final Thoughts

Is this the final word on this subject? No. I've tried to do the best I could based on information available to me, and shared as much as I could with my readers, so that you can form your own conclusions based on the evidence so far. Undoubtedly there are still some missing puzzle pieces, and in future years some new information could come to light that shows that some of my conclusions were misplaced or that puts aspects of this story a slightly different perspective.
Today we are two full decades removed from the time when the original decks first sold out at the Jerry's Nugget casino. And the further removed in time that we come, the harder it becomes to uncover the truth. Memories become murky. As it is nobody at the casino seems to remember the specific details of what happened. At the time they were probably only too glad to get the remaining stock out of their hands, and nobody could have anticipated how these decks would become the famous icons that they are today. Even their chief evangelist Lee Asher has to be somewhat surprised at the turn of events he's produced since first singing their praises some twenty years ago!
So what can we conclude from all of this? Here's some final thoughts that I'll leave you with:
1. Don't believe everything you read on the internet.
Unfortunately, it's a fact of modern life that not everything on the internet is true. And as we've seen, this also applies to sites like Wikipedia. For topics that have a large number of experts or people interested in a particular subject, changing the facts on a Wikipedia article will quickly see the changes being reverted. But with a more niche subject, like Jerry's Nugget Playing Cards, and especially when it concerns circumstantial material that nobody is quite sure about, it's easy for misinformation to enter Wikipedia. And once it's embedded there, eventually the lore spreads and becomes considered as "fact". So it's important to check your sources, and don't take everything you see online as gospel truth - even if it's on Wikipedia.
2. The legend about the stash of 40,000 decks should be put to rest once and for all.
It's a myth, and there simply is no evidence for this claim anywhere. At most, there is the claim from Duvivier himself that he bought up about 14,000 decks. That might be true, but again, we only have his word for this. As a counter-point, there are those like Lee Asher who know Duvivier and have visited him many times, and insist that they never saw any evidence of this. The enormous cost of shipping a large stash like this to Europe already makes it somewhat hard to believe.
There's no doubt that Duvivier is a huge fan of Jerry's Nugget decks, and he appears to own and use them more than most. But in the end, how credible is he? How seriously are you going to take someone who is happy to post a picture of himself in a bath with a rubber duck and playing cards from a Jerry's Nugget deck? Either that means he has far more decks than he knows what to do with, or he is a little loopy. Or perhaps it's a bit of both. You've had an opportunity to read all the evidence for yourself, so you decide.
Either way, we can safely say that there has never been a stash of 40,000 decks, and the jury is out on whether there was even ever a stash one third of this size. But even if the size of the legendary stash turns out to be smaller than first thought, the reputation and magnetism of the Jerry's Nugget decks has only increased in size, and these now iconic decks will remain firmly embedded in playing card lore.
------------------
Update from the writer: After the original publication of this article, Dominique Duvivier personally phoned me on 24 July 2020 to discuss it, and to share his side of this story. He remembers events slightly differently than Lee Asher does. As Duvivier recalls it, his own interest in the Jerry's Nugget decks dates back to the 1970s and 1980s. At that time he was sourcing them from his friend Michael Weber, who along with magicians like Chris Kenner was also interested in these decks. According to Dominique, he only met Lee Asher during his USA tour in 1999, after he had already bought out the remaining stock from the Jerry's Nugget casino. Duvivier confirmed that the figure of 14,000 accurately reflects the approximate number of decks he purchased from the casino at this time. He shipped the majority of these to France by boat, and stored them in a warehouse, intending them to serve as a life-time supply for himself and his family. Look for his story in an upcoming issue of Genii magazine.
submitted by EndersGame_Reviewer to playingcards [link] [comments]

WINk AMA Aug 27, 2020

WINk AMA Aug 27, 2020
Last week, we officially announced that we are partnering with the decentralized gaming platform WINk to bring a fresh new crypto experience for our customers! We’re very glad to have WINk’s CEO- Lucia Wong here for today’s AMA. Let’s dive deeper into the integration of Poloniex and WINk, and find out your exclusive benefits on WINk with your Poloniex account! Welcome, Lucia!
1. Some users may not be familiar with WINk, can you give them a brief introduction first?
WINk, the King of Staking, aims to build on its market position as the ​leading blockchain gaming platform​ through the consistent introduction of high-quality decentralized applications (DApps). The Player always WINs at WINk.
How so?
Well, WINk has revolutionized the relationship with its customers and through its revenue-sharing model has turned players from cash cows into cash partners, if you will. By playing on WINk, you will become one of the "shareholders" in this World Leading blockchain gaming platform.
2. Interesting! Could you share with us WINk's profit-sharing business model?
Of course! For those new to blockchain, the decentralized revenue sharing model can appear confusing but it has the potential to transform not only online gaming but potentially all industries.
The easiest way to explain it is to consider a traditional site such as Betfair which has separate loyalty schemes for each of its platforms. You earn points based on how much you spend which either earns you discounts on commission or cashback. Where WINk differs is that playing on each section of the site earns you tokens which in turn earn you a daily share of the platform's future revenue. Every day, without fail, forever.
And how can users benefit from it?
The more you play the more tokens you earn. Even a losing session on WINk results in the player walking away owning a small part of the platform. Nobody likes losing, but with this model, even after a loss, there’s the comfort that you’ll start to earn this back the very next day. WINk shares a whopping 65% of its daily revenue with its token holders. This is a phenomenal percentage compared to the negligible amount that most online casinos spend on bonuses and cashback with the ultimate aim of taking it back again from the player.
Every day at the same time the daily profits are shared with the token holders and arrive in their wallet. Players receive daily dividends in three separate currencies; TRX, BTT, and, USDT and can then choose to spend, invest, or gamble their daily earnings however they see fit. For many WINk players and token holders, the first thing they’ll do after waking up is to check their daily dividend. Players effectively become the house owning their own slice of an online casino.
Until recently this wouldn't have even been possible. The costs of managing such a scheme would have been so prohibitive both cost-wise and from an administrative point of view that it would have been impossible to implement. Through the invention of the blockchain and smart contracts, this can now happen automatically at negligible cost.
3. Can you tell us more about the drops and earnings?
So, WINk has four tokens. WIN the main flagship token and the three sub tokens; DICE, Live, and Rake.
WINk is made up of three separate DApps. Dice, consisting of on-chain games of chance. Permissionless and provably fair that anyone with a Tron wallet can play. Live, the casino section with slots, table games, and sports betting that requires some registration to play, and Rake the online poker platform.
Each section has its own token which you mine through play and each section has its own drop pool so you can see in full transparency how much the DApp has made so far that day. At a set time every day, the pool pays out to token holders with the lion's share going to the sub token holders and a percentage feeding into the overall WIN Pool.
WINk’s flagship token WIN cannot be mined, it can only be purchased on exchanges. It was the first gaming IEO to launch on the notoriously selective Binance Launchpad.
From July of 2019 to now, WINk distributed about 3.78 billion TRX in drops to the WIN/DICE/LIVE/RAKE holders in total, here is the specific data:
Total Drops $TRX
WIN 1,018,171,534.76
DICE 1,219,829,152.61
LIVE 1,392,691,389.00
RAKE 148,711,109.00
At a mining cost of 3 TRX per DICE, the APR based on the 4 worst performing months for Dicedrops is 49% in the last 12 months. The APR is 24% for Livedrops in the last 15 months based on the 4 worst performing months at a mining cost of 3 TRX per Live.
The Dice token has a total supply of 1,000,000,000 and it’s current circulating supply is 395 million. The total supply will never be increased and supply is only released into circulation through wagering. DICE holders share 51% of the Gross Gaming Revenue (GGR) of all games under the Dice section.
The maximum supply of the LIVE Token is capped at 999,999,999. The current circulating supply of LIVE is 334 million. LIVE holders share 49.47% of the GGR of all games under the Live section.
The DICE token is already listed on PoloniDEX, with a price between 1.5-2.3 TRX. The LIVE token has been listed on exchanges too. With the Poloniex wallet integrated on WINk, more cryptocurrencies will be used for wagering and we expect this to attract more players to the platform. We can, therefore, expect a greater ROI for WIN, DICE, and LIVE tokens.
There are also tools available to track drops such as https://antescan.live and https://winkscan.live
Here are additional resources to help you make sense of the APR of $WIN and $DICE token at various prices and amounts frozen. In the past 12 months, the daily average Dicedrop and Windrop pools have been around 1,000,000 TRX or better.
https://preview.redd.it/0efhu4v4crj51.png?width=602&format=png&auto=webp&s=efb8f934f7f4e50ce326faffe478b1ce704c557b
https://preview.redd.it/gze8erl8crj51.png?width=602&format=png&auto=webp&s=3bd55f1a9cb2a1508593f9c0909201a6e254b222
4. Poloniex and WINk recently launched a new integration feature. Could you share with us what are some 'Poloniex exclusive' benefits?
Of course! So with this amazing integration, Poloniex users are now able to log directly into http://tron.wink.org/ with their Poloniex Wallet and play with any of the over 100 digital assets listed on Poloniex. In return, you will be able to exchange your winnings on Poloniex. As the exchange lists new assets, you will be able to use them to play on WINk’s platform.
WINk will have exclusive benefits for Poloniex users to experience. There will be many events hosted by WINk and we happily invite Poloniex users to participate!
Exclusive Benefit 1 for Poloniex Users:
  1. Login http://tron.wink.org/ with your Poloniex account.
  2. Games: all games under Live Section
  3. Live tokens will be distributed to your account directly.
  4. Live tokens already listed and can be traded on PoloniDEX
Exclusive Benefit 2 for Poloniex Users:
● An amazing Tesla event will be ready next week with daily great prizes.
● More details will be announced on WINk’s Twitter https://twitter.com/WINkorg
● Stay Tuned!
5. That sounds great. Could you tell us a bit more about WINk's games?
WINk plans to be uniquely positioned in the online gaming industry. Sports betting, casinos, and poker account for over 80% of the market share of online entertainment. WINk is developing products in all these markets and more.
We have popular games related to sports, cards, games modeled on game shows, and more!
We also have an e-gaming section:
This is the fully decentralized section of WINk games. Players can choose between Dice, Moon, Ring, and Mine games. Being fully decentralized means users have custody of their tokens and winnings are paid into their wallets instantaneously. WINk pays the energy fees for players since all gameplay uses smart contract transactions.
Check out https://tron.wink.org/ for check out on all available games!
6. Exciting! So can you introduce WINk’s Social System for games and VIP service?
Yes, we understand the importance of social components in gaming, we have an account creation system, onsite player chat function, player rankings, incentivized leaderboards, and more. Our goal is to foster a sense of community where users can come together to share ideas about gaming, crypto, or whatever else they wish to discuss. We will begin introducing further upgrades to develop platform growth, such as exclusive privileges based on player levels — including but not limited to, a point system in which points can be exchanged for various prizes such as increased mining bonuses and free bets.
We also have a VIP chat room based on the player rankings and the token amount held.
We have dedicated support in the group to channel their feedback, suggestions, and address problems. We will discuss with the VIP users on project decisions and inform them of key information ahead of time. They will also be invited to test new games early.
7. Those are some great features. Can you explain the advantages of the WINk platform?
OK, in contrast with more centralized gaming platforms, the TRON-based platform WINk ​provides a unique user experience​:
(1) Auditable smart contracts: as the back-end of the games are deployed in a publicly viewable smart contract, ​smart contracts can be audited​. This provides much greater transparency than traditional online casinos.
(2) Self-custody:​ most games allow users to maintain complete custody of their funds.
(3) Token rewards:​ users will receive cryptographic tokens and other rewards for playing.
The “mine” model on WINk will also allow more users to participate in the WINK project, purely by choosing WINk for their gameplay. Due to this model, the benefits of the WINK platform are shared with everyone. Whether your tokens are WIN tokens that are purchased on an exchange or DICE LIVE and RAKE tokens obtained by playing.
8. What benefits will this partnership bring for WINk and Poloniex?
The integration will make WINk the first-ever blockchain-based entertainment platform to support over 100 digital assets, and direct millions of potential players to WINk, fast-tracking its already impressive growth.
Poloniex is one of the oldest digital asset exchanges and is widely popular with users for its technical strength and security. The partnership with WINk is an exciting move for the time-honored exchange to expand its strategic landscape. Fully leveraging the dual nature of digital assets, namely for transaction and usage, Poloniex also reaches out to the DApp field. Thus, Poloniex users will be able to enjoy the blockchain-based entertainment provided by WINk, along with a cutting edge trading experience.
That’s all for today’s AMA, thank you very much, Lucia, we look forward to collaborating with WINk and bring more benefits and rewards for our Poloniex users!
submitted by KarthikeyanOnline to WINk_org [link] [comments]

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